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authorJak <[email protected]>2019-04-22 19:03:00 +0100
committerRay <[email protected]>2019-04-22 20:03:00 +0200
commit4b8d06f50139b33d7670c286e2e3f006843ac8ba (patch)
tree4645ae065f153caa3e4a0826dab20914ee8ebf78 /src/raylib.h
parente41cb774c2426896a198152bdac7ff2f99223bd6 (diff)
downloadraylib-4b8d06f50139b33d7670c286e2e3f006843ac8ba.tar.gz
raylib-4b8d06f50139b33d7670c286e2e3f006843ac8ba.zip
[rnet] module WIP (#809)
Added experimental network module
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h176
1 files changed, 176 insertions, 0 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 6a5f0ef8..710f69b6 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -75,6 +75,7 @@
#define RAYLIB_H
#include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback
+#include <inttypes.h> // Required for rnet
#if defined(_WIN32) && defined(BUILD_LIBTYPE_SHARED)
#define RLAPI __declspec(dllexport) // We are building raylib as a Win32 shared library (.dll)
@@ -99,6 +100,11 @@
// Shader and material limits
#define MAX_SHADER_LOCATIONS 32 // Maximum number of predefined locations stored in shader struct
#define MAX_MATERIAL_MAPS 12 // Maximum number of texture maps stored in shader struct
+
+// Network connection related defines
+#define SOCKET_MAX_SOCK_OPTS (4) // Maximum socket options
+#define SOCKET_MAX_UDPCHANNELS (32) // Maximum UDP channels
+#define SOCKET_MAX_UDPADDRESSES (4) // Maximum bound UDP addresses
// NOTE: MSC C++ compiler does not support compound literals (C99 feature)
// Plain structures in C++ (without constructors) can be initialized from { } initializers.
@@ -442,6 +448,100 @@ typedef struct VrDeviceInfo {
float lensDistortionValues[4]; // HMD lens distortion constant parameters
float chromaAbCorrection[4]; // HMD chromatic aberration correction parameters
} VrDeviceInfo;
+
+// Network typedefs
+typedef uint32_t SocketChannel;
+typedef struct _AddressInformation * AddressInformation;
+typedef struct _SocketAddress * SocketAddress;
+typedef struct _SocketAddressIPv4 * SocketAddressIPv4;
+typedef struct _SocketAddressIPv6 * SocketAddressIPv6;
+typedef struct _SocketAddressStorage *SocketAddressStorage;
+
+// IPAddress definition (in network byte order)
+typedef struct IPAddress
+{
+ unsigned long host; /* 32-bit IPv4 host address */
+ unsigned short port; /* 16-bit protocol port */
+} IPAddress;
+
+// An option ID, value, sizeof(value) tuple for setsockopt(2).
+typedef struct SocketOpt
+{
+ int id;
+ void *value;
+ int valueLen;
+} SocketOpt;
+
+typedef enum
+{
+ SOCKET_TCP = 0, // SOCK_STREAM
+ SOCKET_UDP = 1 // SOCK_DGRAM
+} SocketType;
+
+typedef struct UDPChannel
+{
+ int numbound; // The total number of addresses this channel is bound to
+ IPAddress address[SOCKET_MAX_UDPADDRESSES]; // The list of remote addresses this channel is bound to
+} UDPChannel;
+
+typedef struct Socket
+{
+ int ready; // Is the socket ready? i.e. has information
+ int status; // The last status code to have occured using this socket
+ bool isServer; // Is this socket a server socket (i.e. TCP/UDP Listen Server)
+ SocketChannel channel; // The socket handle id
+ SocketType type; // Is this socket a TCP or UDP socket?
+ bool isIPv6; // Is this socket address an ipv6 address?
+ SocketAddressIPv4 addripv4; // The host/target IPv4 for this socket (in network byte order)
+ SocketAddressIPv6 addripv6; // The host/target IPv6 for this socket (in network byte order)
+
+ struct UDPChannel binding[SOCKET_MAX_UDPCHANNELS]; // The amount of channels (if UDP) this socket is bound to
+} Socket;
+
+typedef struct SocketSet
+{
+ int numsockets;
+ int maxsockets;
+ struct Socket **sockets;
+} SocketSet;
+
+typedef struct SocketDataPacket
+{
+ int channel; // The src/dst channel of the packet
+ unsigned char *data; // The packet data
+ int len; // The length of the packet data
+ int maxlen; // The size of the data buffer
+ int status; // packet status after sending
+ IPAddress address; // The source/dest address of an incoming/outgoing packet
+} SocketDataPacket;
+
+// Configuration for a socket.
+typedef struct SocketConfig
+{
+ char * host; // The host address in xxx.xxx.xxx.xxx form
+ char * port; // The target port/service in the form "http" or "25565"
+ bool server; // Listen for incoming clients?
+ SocketType type; // The type of socket, TCP/UDP
+ bool nonblocking; // non-blocking operation?
+ int backlog_size; // set a custom backlog size
+ SocketOpt sockopts[SOCKET_MAX_SOCK_OPTS];
+} SocketConfig;
+
+// Result from calling open with a given config.
+typedef struct SocketResult
+{
+ int status;
+ Socket *socket;
+} SocketResult;
+
+//
+typedef struct Packet
+{
+ uint32_t size; // The total size of bytes in data
+ uint32_t offs; // The offset to data access
+ uint32_t maxs; // The max size of data
+ uint8_t *data; // Data stored in network byte order
+} Packet;
//----------------------------------------------------------------------------------
// Enumerators Definition
@@ -1407,6 +1507,82 @@ RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check i
RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream
RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
+
+//------------------------------------------------------------------------------------
+// Network (Module: network)
+//------------------------------------------------------------------------------------
+
+// Initialisation and cleanup
+RLAPI bool InitNetwork(void);
+RLAPI void CloseNetwork(void);
+
+// Address API
+RLAPI void ResolveIP(const char *ip, const char *service, int flags, char *outhost, char *outserv);
+RLAPI int ResolveHost(const char *address, const char *service, int addressType, int flags, AddressInformation *outAddr);
+RLAPI int GetAddressFamily(AddressInformation address);
+RLAPI int GetAddressSocketType(AddressInformation address);
+RLAPI int GetAddressProtocol(AddressInformation address);
+RLAPI char* GetAddressCanonName(AddressInformation address);
+RLAPI char* GetAddressHostAndPort(AddressInformation address, char *outhost, int *outport);
+RLAPI void PrintAddressInfo(AddressInformation address);
+
+// Address Memory API
+RLAPI AddressInformation AllocAddress();
+RLAPI void FreeAddress(AddressInformation *addressInfo);
+RLAPI AddressInformation *AllocAddressList(int size);
+
+// Socket API
+RLAPI bool SocketCreate(SocketConfig *config, SocketResult *result);
+RLAPI bool SocketBind(SocketConfig *config, SocketResult *result);
+RLAPI bool SocketListen(SocketConfig *config, SocketResult *result);
+RLAPI bool SocketConnect(SocketConfig *config, SocketResult *result);
+RLAPI Socket *SocketAccept(Socket *server, SocketConfig *config);
+
+// UDP Socket API
+RLAPI int SocketSetChannel(Socket *socket, int channel, const IPAddress *address);
+RLAPI void SocketUnsetChannel(Socket *socket, int channel);
+
+// UDP DataPacket API
+RLAPI SocketDataPacket *AllocPacket(int size);
+RLAPI int ResizePacket(SocketDataPacket *packet, int newsize);
+RLAPI void FreePacket(SocketDataPacket *packet);
+RLAPI SocketDataPacket **AllocPacketList(int count, int size);
+RLAPI void FreePacketList(SocketDataPacket **packets);
+
+// General Socket API
+RLAPI int SocketSend(Socket *sock, const void *datap, int len);
+RLAPI int SocketReceive(Socket *sock, void *data, int maxlen);
+RLAPI void SocketClose(Socket *sock);
+RLAPI SocketAddressStorage SocketGetPeerAddress(Socket *sock);
+RLAPI char* GetSocketAddressHost(SocketAddressStorage storage);
+RLAPI short GetSocketAddressPort(SocketAddressStorage storage);
+
+// Socket Memory API
+RLAPI Socket *AllocSocket();
+RLAPI void FreeSocket(Socket **sock);
+RLAPI SocketResult *AllocSocketResult();
+RLAPI void FreeSocketResult(SocketResult **result);
+RLAPI SocketSet *AllocSocketSet(int max);
+RLAPI void FreeSocketSet(SocketSet *sockset);
+
+// Socket I/O API
+RLAPI bool IsSocketReady(Socket *sock);
+RLAPI bool IsSocketConnected(Socket *sock);
+RLAPI int AddSocket(SocketSet *set, Socket *sock);
+RLAPI int RemoveSocket(SocketSet *set, Socket *sock);
+RLAPI int CheckSockets(SocketSet *set, unsigned int timeout);
+
+// Packet API
+void PacketSend(Packet *packet);
+void PacketReceive(Packet *packet);
+void PacketWrite8(Packet *packet, uint16_t value);
+void PacketWrite16(Packet *packet, uint16_t value);
+void PacketWrite32(Packet *packet, uint32_t value);
+void PacketWrite64(Packet *packet, uint64_t value);
+uint16_t PacketRead8(Packet *packet);
+uint16_t PacketRead16(Packet *packet);
+uint32_t PacketRead32(Packet *packet);
+uint64_t PacketRead64(Packet *packet);
#if defined(__cplusplus)
}