summaryrefslogtreecommitdiffhomepage
path: root/src/raylib.h
diff options
context:
space:
mode:
authorRay <[email protected]>2018-02-05 01:03:13 +0100
committerRay <[email protected]>2018-02-05 01:03:13 +0100
commit4d5d1e0434497d5755fb596675554a8cee74f9f8 (patch)
tree178b6f030b2cf34c8ac9d8175084898c5d05dd13 /src/raylib.h
parent543745846974aa2f2fc3140238299aa3b78a30b6 (diff)
downloadraylib-4d5d1e0434497d5755fb596675554a8cee74f9f8.tar.gz
raylib-4d5d1e0434497d5755fb596675554a8cee74f9f8.zip
Added function LoadShaderCode()
Allows loading of shader from text code string directly
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 3d1f2a49..e3f30e43 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1044,7 +1044,8 @@ RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight);
// Shader loading/unloading functions
RLAPI char *LoadText(const char *fileName); // Load chars array from text file
-RLAPI Shader LoadShader(char *vsFileName, char *fsFileName); // Load shader from files and bind default locations
+RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
+RLAPI Shader LoadShaderCode(char *vsCode, char *fsCode); // Load shader from code strings and bind default locations
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
RLAPI Shader GetShaderDefault(void); // Get default shader