diff options
| author | Ray <[email protected]> | 2018-02-05 01:03:13 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2018-02-05 01:03:13 +0100 |
| commit | 4d5d1e0434497d5755fb596675554a8cee74f9f8 (patch) | |
| tree | 178b6f030b2cf34c8ac9d8175084898c5d05dd13 /src/raylib.h | |
| parent | 543745846974aa2f2fc3140238299aa3b78a30b6 (diff) | |
| download | raylib-4d5d1e0434497d5755fb596675554a8cee74f9f8.tar.gz raylib-4d5d1e0434497d5755fb596675554a8cee74f9f8.zip | |
Added function LoadShaderCode()
Allows loading of shader from text code string directly
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h index 3d1f2a49..e3f30e43 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1044,7 +1044,8 @@ RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight); // Shader loading/unloading functions RLAPI char *LoadText(const char *fileName); // Load chars array from text file -RLAPI Shader LoadShader(char *vsFileName, char *fsFileName); // Load shader from files and bind default locations +RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations +RLAPI Shader LoadShaderCode(char *vsCode, char *fsCode); // Load shader from code strings and bind default locations RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM) RLAPI Shader GetShaderDefault(void); // Get default shader |
