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authorRay <[email protected]>2021-06-17 00:04:24 +0200
committerRay <[email protected]>2021-06-17 00:04:24 +0200
commit4decbb258617f67c6b3122412fe1c698507b1331 (patch)
tree6436588538007eedf863770e1052747480ef556e /src/raylib.h
parentf3d38018cdc306503b7533bfe3a9f1f70ed7edc4 (diff)
downloadraylib-4decbb258617f67c6b3122412fe1c698507b1331.tar.gz
raylib-4decbb258617f67c6b3122412fe1c698507b1331.zip
RENAMED: MeshTangents() -> GenMeshTangents()
RENAMED: MeshBinormals() -> GenMeshBinormals()
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/raylib.h b/src/raylib.h
index cedf4f5d..661c4c09 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1435,8 +1435,8 @@ RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize);
// Mesh manipulation functions
RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits
-RLAPI void MeshTangents(Mesh *mesh); // Compute mesh tangents
-RLAPI void MeshBinormals(Mesh *mesh); // Compute mesh binormals
+RLAPI void GenMeshTangents(Mesh *mesh); // Compute mesh tangents
+RLAPI void GenMeshBinormals(Mesh *mesh); // Compute mesh binormals
// Model drawing functions
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)