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authorvictorfisac <[email protected]>2017-04-06 15:28:04 +0200
committervictorfisac <[email protected]>2017-04-06 15:28:04 +0200
commit54f070a0f421798dca911b48223a67ae6dc51956 (patch)
tree07eefb8740d05754dcd875f49ea193eee1c79555 /src/raylib.h
parent256bc6e1dccfd021239dd0e5a66c377a402c3c59 (diff)
parentc47b04a2c673f3073e2cc5a47d5aa1bce029e93e (diff)
downloadraylib-54f070a0f421798dca911b48223a67ae6dc51956.tar.gz
raylib-54f070a0f421798dca911b48223a67ae6dc51956.zip
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 3e6c68ff..e8f301ec 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -892,7 +892,6 @@ RLAPI void UnloadMesh(Mesh *mesh);
RLAPI void UnloadModel(Model model); // Unload model from memory (RAM and/or VRAM)
RLAPI Material LoadMaterial(const char *fileName); // Load material from file
-RLAPI Material LoadMaterialEx(Shader shader, Texture2D diffuse, Color color); // Load material from basic shading data
RLAPI Material LoadDefaultMaterial(void); // Load default material (uses default models shader)
RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)