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| author | Ray <[email protected]> | 2019-04-11 13:53:01 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-04-11 13:53:01 +0200 |
| commit | 5bfa67535040ed1cb717908d9f259db0c302d9e6 (patch) | |
| tree | 5d32732a4f76382b4098cc8cd4226b2aaba934b9 /src/raylib.h | |
| parent | aa8d10c48aed2bd41118156aead6eda26456b34f (diff) | |
| download | raylib-5bfa67535040ed1cb717908d9f259db0c302d9e6.tar.gz raylib-5bfa67535040ed1cb717908d9f259db0c302d9e6.zip | |
Review VR simulator mechanism
- No default VR device parameteres inside raylib
- VR device parameter should be provided by user
- VR distortion shader should be provided by user
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 30 |
1 files changed, 5 insertions, 25 deletions
diff --git a/src/raylib.h b/src/raylib.h index e8d927cb..73661f58 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -443,16 +443,6 @@ typedef struct VrDeviceInfo { float chromaAbCorrection[4]; // HMD chromatic aberration correction parameters } VrDeviceInfo; -// VR Stereo rendering configuration for simulator -typedef struct VrStereoConfig { - RenderTexture2D stereoFbo; // VR stereo rendering framebuffer - Shader distortionShader; // VR stereo rendering distortion shader - Matrix eyesProjection[2]; // VR stereo rendering eyes projection matrices - Matrix eyesViewOffset[2]; // VR stereo rendering eyes view offset matrices - int eyeViewportRight[4]; // VR stereo rendering right eye viewport [x, y, w, h] - int eyeViewportLeft[4]; // VR stereo rendering left eye viewport [x, y, w, h] -} VrStereoConfig; - //---------------------------------------------------------------------------------- // Enumerators Definition //---------------------------------------------------------------------------------- @@ -860,16 +850,6 @@ typedef enum { CAMERA_ORTHOGRAPHIC } CameraType; -// Head Mounted Display devices -typedef enum { - HMD_DEFAULT_DEVICE = 0, - HMD_OCULUS_RIFT_DK2, - HMD_OCULUS_RIFT_CV1, - HMD_OCULUS_GO, - HMD_VALVE_HTC_VIVE, - HMD_SONY_PSVR -} VrDeviceType; - // Type of n-patch typedef enum { NPT_9PATCH = 0, // Npatch defined by 3x3 tiles @@ -1330,7 +1310,7 @@ RLAPI Shader GetShaderDefault(void); // Get RLAPI Texture2D GetTextureDefault(void); // Get default texture // Shader configuration functions -RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location +RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location RLAPI void SetShaderValue(Shader shader, int uniformLoc, const void *value, int uniformType); // Set shader uniform value RLAPI void SetShaderValueV(Shader shader, int uniformLoc, const void *value, int uniformType, int count); // Set shader uniform value vector RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) @@ -1344,7 +1324,7 @@ RLAPI Matrix GetMatrixModelview(); // Get RLAPI Texture2D GenTextureCubemap(Shader shader, Texture2D skyHDR, int size); // Generate cubemap texture from HDR texture RLAPI Texture2D GenTextureIrradiance(Shader shader, Texture2D cubemap, int size); // Generate irradiance texture using cubemap data RLAPI Texture2D GenTexturePrefilter(Shader shader, Texture2D cubemap, int size); // Generate prefilter texture using cubemap data -RLAPI Texture2D GenTextureBRDF(Shader shader, int size); // Generate BRDF texture using cubemap data +RLAPI Texture2D GenTextureBRDF(Shader shader, int size); // Generate BRDF texture // Shading begin/end functions RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing @@ -1355,10 +1335,10 @@ RLAPI void BeginScissorMode(int x, int y, int width, int height); // Beg RLAPI void EndScissorMode(void); // End scissor mode // VR control functions -RLAPI VrDeviceInfo GetVrDeviceInfo(int vrDeviceType); // Get VR device information for some standard devices -RLAPI void InitVrSimulator(VrDeviceInfo info); // Init VR simulator for selected device parameters -RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera +RLAPI void InitVrSimulator(void); // Init VR simulator for selected device parameters RLAPI void CloseVrSimulator(void); // Close VR simulator for current device +RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera +RLAPI void SetVrConfiguration(VrDeviceInfo info, Shader distortion); // Set stereo rendering configuration parameters RLAPI bool IsVrSimulatorReady(void); // Detect if VR simulator is ready RLAPI void ToggleVrMode(void); // Enable/Disable VR experience RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering |
