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authorRay <[email protected]>2019-04-11 13:53:01 +0200
committerRay <[email protected]>2019-04-11 13:53:01 +0200
commit5bfa67535040ed1cb717908d9f259db0c302d9e6 (patch)
tree5d32732a4f76382b4098cc8cd4226b2aaba934b9 /src/raylib.h
parentaa8d10c48aed2bd41118156aead6eda26456b34f (diff)
downloadraylib-5bfa67535040ed1cb717908d9f259db0c302d9e6.tar.gz
raylib-5bfa67535040ed1cb717908d9f259db0c302d9e6.zip
Review VR simulator mechanism
- No default VR device parameteres inside raylib - VR device parameter should be provided by user - VR distortion shader should be provided by user
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h30
1 files changed, 5 insertions, 25 deletions
diff --git a/src/raylib.h b/src/raylib.h
index e8d927cb..73661f58 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -443,16 +443,6 @@ typedef struct VrDeviceInfo {
float chromaAbCorrection[4]; // HMD chromatic aberration correction parameters
} VrDeviceInfo;
-// VR Stereo rendering configuration for simulator
-typedef struct VrStereoConfig {
- RenderTexture2D stereoFbo; // VR stereo rendering framebuffer
- Shader distortionShader; // VR stereo rendering distortion shader
- Matrix eyesProjection[2]; // VR stereo rendering eyes projection matrices
- Matrix eyesViewOffset[2]; // VR stereo rendering eyes view offset matrices
- int eyeViewportRight[4]; // VR stereo rendering right eye viewport [x, y, w, h]
- int eyeViewportLeft[4]; // VR stereo rendering left eye viewport [x, y, w, h]
-} VrStereoConfig;
-
//----------------------------------------------------------------------------------
// Enumerators Definition
//----------------------------------------------------------------------------------
@@ -860,16 +850,6 @@ typedef enum {
CAMERA_ORTHOGRAPHIC
} CameraType;
-// Head Mounted Display devices
-typedef enum {
- HMD_DEFAULT_DEVICE = 0,
- HMD_OCULUS_RIFT_DK2,
- HMD_OCULUS_RIFT_CV1,
- HMD_OCULUS_GO,
- HMD_VALVE_HTC_VIVE,
- HMD_SONY_PSVR
-} VrDeviceType;
-
// Type of n-patch
typedef enum {
NPT_9PATCH = 0, // Npatch defined by 3x3 tiles
@@ -1330,7 +1310,7 @@ RLAPI Shader GetShaderDefault(void); // Get
RLAPI Texture2D GetTextureDefault(void); // Get default texture
// Shader configuration functions
-RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
+RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
RLAPI void SetShaderValue(Shader shader, int uniformLoc, const void *value, int uniformType); // Set shader uniform value
RLAPI void SetShaderValueV(Shader shader, int uniformLoc, const void *value, int uniformType, int count); // Set shader uniform value vector
RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
@@ -1344,7 +1324,7 @@ RLAPI Matrix GetMatrixModelview(); // Get
RLAPI Texture2D GenTextureCubemap(Shader shader, Texture2D skyHDR, int size); // Generate cubemap texture from HDR texture
RLAPI Texture2D GenTextureIrradiance(Shader shader, Texture2D cubemap, int size); // Generate irradiance texture using cubemap data
RLAPI Texture2D GenTexturePrefilter(Shader shader, Texture2D cubemap, int size); // Generate prefilter texture using cubemap data
-RLAPI Texture2D GenTextureBRDF(Shader shader, int size); // Generate BRDF texture using cubemap data
+RLAPI Texture2D GenTextureBRDF(Shader shader, int size); // Generate BRDF texture
// Shading begin/end functions
RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
@@ -1355,10 +1335,10 @@ RLAPI void BeginScissorMode(int x, int y, int width, int height); // Beg
RLAPI void EndScissorMode(void); // End scissor mode
// VR control functions
-RLAPI VrDeviceInfo GetVrDeviceInfo(int vrDeviceType); // Get VR device information for some standard devices
-RLAPI void InitVrSimulator(VrDeviceInfo info); // Init VR simulator for selected device parameters
-RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
+RLAPI void InitVrSimulator(void); // Init VR simulator for selected device parameters
RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
+RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
+RLAPI void SetVrConfiguration(VrDeviceInfo info, Shader distortion); // Set stereo rendering configuration parameters
RLAPI bool IsVrSimulatorReady(void); // Detect if VR simulator is ready
RLAPI void ToggleVrMode(void); // Enable/Disable VR experience
RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering