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authorraysan5 <[email protected]>2017-03-14 01:05:22 +0100
committerraysan5 <[email protected]>2017-03-14 01:05:22 +0100
commit5d1f6616618d52f173a918f6a0378aeae1cb05ad (patch)
treeee8661a89e4b9ef591b9394eef6cb65c19ae0740 /src/raylib.h
parent3813722f170066c3113d4a3ef6a21ec53af71034 (diff)
downloadraylib-5d1f6616618d52f173a918f6a0378aeae1cb05ad.tar.gz
raylib-5d1f6616618d52f173a918f6a0378aeae1cb05ad.zip
Remove Oculus support from code
Moved to custom example, now raylib only supports simulated VR rendering. Oculus code was too device dependant... waiting for OpenXR.
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h14
1 files changed, 8 insertions, 6 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 85689378..e679e011 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -687,6 +687,7 @@ RLAPI Color Fade(Color color, float alpha); // Color fade-
RLAPI void SetConfigFlags(char flags); // Setup some window configuration flags
RLAPI void ShowLogo(void); // Activates raylib logo at startup (can be done with flags)
+//RLAPI void TraceLog(int logType, const char *text, ...); // Trace log messages showing (INFO, WARNING, ERROR, DEBUG)
RLAPI bool IsFileDropped(void); // Check if a file have been dropped into window
RLAPI char **GetDroppedFiles(int *count); // Retrieve dropped files into window
@@ -944,12 +945,13 @@ RLAPI void EndBlendMode(void); // End
// VR experience Functions (Module: rlgl)
// NOTE: This functions are useless when using OpenGL 1.1
//------------------------------------------------------------------------------------
-RLAPI void InitVrDevice(int vdDevice); // Init VR device
-RLAPI void CloseVrDevice(void); // Close VR device
-RLAPI bool IsVrDeviceReady(void); // Detect if VR device is ready
-RLAPI bool IsVrSimulator(void); // Detect if VR simulator is running
-RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
-RLAPI void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
+RLAPI void InitVrSimulator(int vrDevice); // Init VR simulator for selected device
+RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
+RLAPI bool IsVrSimulatorReady(void); // Detect if VR device is ready
+RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
+RLAPI void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
+RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering
+RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
//------------------------------------------------------------------------------------
// Audio Loading and Playing Functions (Module: audio)