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| author | Ray San <[email protected]> | 2018-05-04 16:54:05 +0200 |
|---|---|---|
| committer | Ray San <[email protected]> | 2018-05-04 16:54:05 +0200 |
| commit | 6045062a05a0cc5bd654ad2c2e7d88f94579cd73 (patch) | |
| tree | 33501ec5ce20096821c54329f97189c39d83d79d /src/raylib.h | |
| parent | 6324697ffd7fd410274599457dd9f85119510898 (diff) | |
| download | raylib-6045062a05a0cc5bd654ad2c2e7d88f94579cd73.tar.gz raylib-6045062a05a0cc5bd654ad2c2e7d88f94579cd73.zip | |
Renamed some functions
- Renamed Begin3dMode() --> BeginMode3D()
- Renamed Begin2dMode() --> BeginMode2D()
- Renamed End3dMode() --> EndMode3D()
- Renamed End2dMode() --> EndMode2D()
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/raylib.h b/src/raylib.h index 6d3aaaf9..b5a6a191 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -6,7 +6,7 @@ * - Written in plain C code (C99) in PascalCase/camelCase notation * - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile) * - Unique OpenGL abstraction layer (usable as standalone module): [rlgl] -* - Powerful fonts module with SpriteFonts support (XNA fonts, AngelCode fonts, TTF) +* - Powerful fonts module with Fonts support (XNA fonts, AngelCode fonts, TTF) * - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC) * - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more! * - Flexible Materials system, supporting classic maps and PBR maps @@ -728,10 +728,10 @@ RLAPI void DisableCursor(void); // Disables cu RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color) RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering) -RLAPI void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera (2D) -RLAPI void End2dMode(void); // Ends 2D mode with custom camera -RLAPI void Begin3dMode(Camera camera); // Initializes 3D mode with custom camera (3D) -RLAPI void End3dMode(void); // Ends 3D mode and returns to default 2D orthographic mode +RLAPI void BeginMode2D(Camera2D camera); // Initialize 2D mode with custom camera (2D) +RLAPI void EndMode2D(void); // Ends 2D mode with custom camera +RLAPI void BeginMode3D(Camera3D camera); // Initializes 3D mode with custom camera (3D) +RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing RLAPI void EndTextureMode(void); // Ends drawing to render texture |
