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| author | Ray <[email protected]> | 2020-12-01 23:44:10 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2020-12-01 23:44:10 +0100 |
| commit | 60928ec82c28fae8ea98f5f29e260b24717123ff (patch) | |
| tree | 10e54db780c6d944dbf185f8f453cd7bd87c1409 /src/raylib.h | |
| parent | 0481053dad5f784a2aa5c25ab6d32145bbdaa4ff (diff) | |
| download | raylib-60928ec82c28fae8ea98f5f29e260b24717123ff.tar.gz raylib-60928ec82c28fae8ea98f5f29e260b24717123ff.zip | |
ADDED: UnloadModelKeepMeshes() #1441
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h index 610c836d..2d635406 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1321,7 +1321,8 @@ RLAPI void DrawGizmo(Vector3 position); // Model loading/unloading functions RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials) RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material) -RLAPI void UnloadModel(Model model); // Unload model from memory (RAM and/or VRAM) +RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM) +RLAPI void UnloadModelKeepMeshes(Model model); // Unload model (but not meshes) from memory (RAM and/or VRAM) // Mesh loading/unloading functions RLAPI Mesh *LoadMeshes(const char *fileName, int *meshCount); // Load meshes from model file |
