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authorRay <[email protected]>2023-11-30 13:01:19 +0100
committerRay <[email protected]>2023-11-30 13:01:19 +0100
commit6b136fac679a2dad30cce1abda9613b499ee4d5c (patch)
treeff51687db14b4880d677418faa08a07caea681ed /src/raylib.h
parente84099bfd42669250a5df4b29f8ffebbd21fbc82 (diff)
downloadraylib-6b136fac679a2dad30cce1abda9613b499ee4d5c.tar.gz
raylib-6b136fac679a2dad30cce1abda9613b499ee4d5c.zip
ADDED: `ExportMeshAsCode()`
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 2bbbef00..fd870c18 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1536,9 +1536,10 @@ RLAPI void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize
RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU
RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform
RLAPI void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms
-RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success
RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits
RLAPI void GenMeshTangents(Mesh *mesh); // Compute mesh tangents
+RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success
+RLAPI bool ExportMeshAsCode(Mesh mesh, const char *fileName); // Export mesh as code file (.h) defining multiple arrays of vertex attributes
// Mesh generation functions
RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh