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authorRay <[email protected]>2020-03-04 00:21:46 +0100
committerRay <[email protected]>2020-03-04 00:21:46 +0100
commit74c486201d699139280b359df79e8fd32ef6910f (patch)
tree5f2aea3222c8593013c6e68c37d2cde46bc8360a /src/raylib.h
parent6b8f30964dc9490fb4725a7c4764d793202ee48f (diff)
downloadraylib-74c486201d699139280b359df79e8fd32ef6910f.tar.gz
raylib-74c486201d699139280b359df79e8fd32ef6910f.zip
ADDED: LoadFileText() and SaveFileText()
Improved file access checks
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 48728fc1..0c15849e 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -156,6 +156,7 @@
#define FormatText TextFormat
#define SubText TextSubtext
#define ShowWindow UnhideWindow
+#define LoadText LoadFileText
//----------------------------------------------------------------------------------
// Structures Definition
@@ -951,6 +952,8 @@ RLAPI int GetRandomValue(int min, int max); // Returns a r
// Files management functions
RLAPI unsigned char *LoadFileData(const char *fileName, int *bytesRead); // Load file data as byte array (read)
RLAPI void SaveFileData(const char *fileName, void *data, int bytesToWrite); // Save data to file from byte array (write)
+RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
+RLAPI void SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated
RLAPI bool FileExists(const char *fileName); // Check if file exists
RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension
RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists
@@ -1322,9 +1325,8 @@ RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight);
//------------------------------------------------------------------------------------
// Shader loading/unloading functions
-RLAPI char *LoadText(const char *fileName); // Load chars array from text file
RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
-RLAPI Shader LoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
+RLAPI Shader LoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
RLAPI Shader GetShaderDefault(void); // Get default shader