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authorraysan5 <[email protected]>2017-03-19 12:52:58 +0100
committerraysan5 <[email protected]>2017-03-19 12:52:58 +0100
commit8f5ff64420dda659583c156b9c5e42e60384e247 (patch)
tree2b0ee8a47d38a41cc105b6b79211b2873ca2b21c /src/raylib.h
parentca8c56561792a58d9b66fef668cf9d3a0fc4e876 (diff)
downloadraylib-8f5ff64420dda659583c156b9c5e42e60384e247.tar.gz
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diff --git a/src/raylib.h b/src/raylib.h
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--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1,43 +1,45 @@
/**********************************************************************************************
*
-* raylib v1.7.0 (www.raylib.com)
+* raylib v1.7.0
*
-* A simple and easy-to-use library to learn videogames programming
+* A simple and easy-to-use library to learn videogames programming (www.raylib.com)
*
* FEATURES:
-* Library written in plain C code (C99)
-* Uses PascalCase/camelCase notation
-* Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
-* Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
-* Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
-* Multiple textures support, including compressed formats and mipmaps generation
-* Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
-* Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
-* Audio loading and playing with streaming support and mixing channels [audio]
-* VR stereo rendering support with configurable HMD device parameters
-* Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1
-* Custom color palette for fancy visuals on raywhite background
-* Minimal external dependencies (GLFW3, OpenGL, OpenAL)
-* Complete binding for Lua [rlua]
+* - Library written in plain C code (C99)
+* - Uses PascalCase/camelCase notation
+* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
+* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
+* - Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
+* - Multiple textures support, including compressed formats and mipmaps generation
+* - Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
+* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
+* - Audio loading and playing with streaming support and mixing channels [audio]
+* - VR stereo rendering support with configurable HMD device parameters
+* - Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1
+* - Custom color palette for fancy visuals on raywhite background
+* - Minimal external dependencies (GLFW3, OpenGL, OpenAL)
+* - Complete bindings for Lua, Go and Pascal
*
* NOTES:
-* 32bit Colors - All defined color are always RGBA (struct Color is 4 byte)
-* One custom default font could be loaded automatically when InitWindow() [core]
-* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
-* If using OpenGL 3.3 or ES2, two default shaders could be loaded automatically (internally defined)
+* 32bit Colors - All defined color are always RGBA (struct Color is 4 byte)
+* One custom default font could be loaded automatically when InitWindow() [core]
+* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
+* If using OpenGL 3.3 or ES2, two default shaders could be loaded automatically (internally defined)
*
* DEPENDENCIES:
-* GLFW3 (www.glfw.org) for window/context management and input [core]
-* GLAD for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl]
-* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA) [textures]
-* stb_image_write (Sean Barret) for image writting (PNG) [utils]
-* stb_truetype (Sean Barret) for ttf fonts loading [text]
-* stb_vorbis (Sean Barret) for ogg audio loading [audio]
-* jar_xm (Joshua Reisenauer) for XM audio module loading [audio]
-* jar_mod (Joshua Reisenauer) for MOD audio module loading [audio]
-* dr_flac (David Reid) for FLAC audio file loading [audio]
-* OpenAL Soft for audio device/context management [audio]
-* tinfl for data decompression (DEFLATE algorithm) [utils]
+* GLFW3 (www.glfw.org) for window/context management and input [core]
+* GLAD for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl]
+* OpenAL Soft for audio device/context management [audio]
+*
+* OPTIONAL DEPENDENCIES:
+* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA) [textures]
+* stb_image_write (Sean Barret) for image writting (PNG) [utils]
+* stb_truetype (Sean Barret) for ttf fonts loading [text]
+* stb_vorbis (Sean Barret) for ogg audio loading [audio]
+* jar_xm (Joshua Reisenauer) for XM audio module loading [audio]
+* jar_mod (Joshua Reisenauer) for MOD audio module loading [audio]
+* dr_flac (David Reid) for FLAC audio file loading [audio]
+* tinfl for data decompression (DEFLATE algorithm) [rres]
*
*
* LICENSE: zlib/libpng