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| author | chriscamacho <[email protected]> | 2019-10-27 11:13:18 +0000 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-10-27 12:13:18 +0100 |
| commit | 90b3dceb5401eb89740bde3f2964f4d3c3f2e009 (patch) | |
| tree | c5f97217ccc6026e8a326a939bf719f26258c6ad /src/raylib.h | |
| parent | a6db31c01e57ba9b0370190b11222dfaf4023b73 (diff) | |
| download | raylib-90b3dceb5401eb89740bde3f2964f4d3c3f2e009.tar.gz raylib-90b3dceb5401eb89740bde3f2964f4d3c3f2e009.zip | |
added GetMatrixProjection fixed issue with GL11 where model matrix was identity (#999)
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h index 2d6b3642..9bc7c2fa 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -432,7 +432,7 @@ typedef struct Sound { typedef struct Music { int ctxType; // Type of music context (audio filetype) void *ctxData; // Audio context data, depends on type - + unsigned int sampleCount; // Total number of samples unsigned int loopCount; // Loops count (times music will play), 0 means infinite loop @@ -1319,6 +1319,7 @@ RLAPI void SetShaderValueTexture(Shader shader, int uniformLoc, Texture2D textur RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) RLAPI Matrix GetMatrixModelview(void); // Get internal modelview matrix +RLAPI Matrix GetMatrixProjection(void); // Get internal projection matrix // Texture maps generation (PBR) // NOTE: Required shaders should be provided |
