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| author | Ray <[email protected]> | 2024-03-07 12:33:37 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2024-03-07 12:33:37 +0100 |
| commit | 93a828f7444262655c91883acfcf3a2e31b8f6da (patch) | |
| tree | b7d893a40b2f16e84da5682268537c5011086fed /src/raylib.h | |
| parent | b1029a40b2a9de4f0075565681336e77b86633eb (diff) | |
| download | raylib-93a828f7444262655c91883acfcf3a2e31b8f6da.tar.gz raylib-93a828f7444262655c91883acfcf3a2e31b8f6da.zip | |
REVIEWED: GetMouseRay() functions rename #3830
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/raylib.h b/src/raylib.h index 3c54abac..1a15e124 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1049,8 +1049,9 @@ RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture) RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM) // Screen-space-related functions -RLAPI Ray GetScreenToWorldRay(Vector2 mousePosition, Camera camera); // Get a ray trace from mouse position -RLAPI Ray GetScreenToWorldRayEx(Vector2 mousePosition, Camera camera, float width, float height); // Get a ray trace from mouse position in a viewport +#define GetMouseRay GetScreenToWorldRay // Compatibility hack for previous raylib versions +RLAPI Ray GetScreenToWorldRay(Vector2 position, Camera camera); // Get a ray trace from screen position (i.e mouse) +RLAPI Ray GetScreenToWorldRayEx(Vector2 position, Camera camera, float width, float height); // Get a ray trace from screen position (i.e mouse) in a viewport RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position |
