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authormooff <[email protected]>2024-02-29 17:30:38 +0000
committerGitHub <[email protected]>2024-02-29 18:30:38 +0100
commit94c79917e3b68fbed3ff4a3920edc9d093b11c4f (patch)
treec14edf356bb394471091b2da245d54d1303c0bf8 /src/raylib.h
parent6589311a0b7a217ec270000eb3ab2a5172992efa (diff)
downloadraylib-94c79917e3b68fbed3ff4a3920edc9d093b11c4f.tar.gz
raylib-94c79917e3b68fbed3ff4a3920edc9d093b11c4f.zip
Fix SDL multitouch tracking (#3810)
The fingerId from SDL was used as an index into the CORE.Input.Touch arrays, but it's an opaque / arbitrary int64, way bigger than MAX_TOUCH_POINTS, so the first non-simulated touch event would segfault.
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