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authorchriscamacho <[email protected]>2021-03-25 13:22:10 +0000
committerGitHub <[email protected]>2021-03-25 14:22:10 +0100
commit9569d6a802a2230c92503456d544a5470a59d5cf (patch)
tree2ab9ac314c03b689b9dd8dced8c14d3569119afb /src/raylib.h
parentdd5935048539486b0672d8cf112f3df806352dea (diff)
downloadraylib-9569d6a802a2230c92503456d544a5470a59d5cf.tar.gz
raylib-9569d6a802a2230c92503456d544a5470a59d5cf.zip
Add DrawTexturedPoly and example (#1677)
* adds DrawTexturedPoly with example * the actual example ... ahem * moved DrawTexturePoly to textures function and example NB function name changed to fit with other DrawTextureXXX functions (no "d" ) Co-authored-by: codifies <[email protected]>
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/raylib.h b/src/raylib.h
index d02ec4b3..fcf820a9 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1260,6 +1260,7 @@ RLAPI void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Re
RLAPI void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint); // Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.
RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
+RLAPI void DrawTexturePoly(Texture t, float x, float y, Vector2 *points, Vector2 *tPnts, int numPoints, Color colour); // Draw a textured polygon
// Color/pixel related functions
RLAPI Color Fade(Color color, float alpha); // Returns color with alpha applied, alpha goes from 0.0f to 1.0f