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authorAntonis Geralis <[email protected]>2022-02-17 01:54:21 +0200
committerGitHub <[email protected]>2022-02-17 00:54:21 +0100
commit963de06d08f28784e03b6cfa994d545f9e0ef8b5 (patch)
tree25eba8b9c3b18c757481250bf491ab18d40ccf62 /src/raylib.h
parent4f2bfc54760cbcbf142417b0bb24ddebf9ee4221 (diff)
downloadraylib-963de06d08f28784e03b6cfa994d545f9e0ef8b5.tar.gz
raylib-963de06d08f28784e03b6cfa994d545f9e0ef8b5.zip
follow style guide (#2346)
* follow style guide * Update rmodels.c
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 31565891..9f4e7caa 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1456,7 +1456,7 @@ RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId);
RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, unsigned int *animCount); // Load model animations from file
RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose
RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
-RLAPI void UnloadModelAnimations(ModelAnimation* animations, unsigned int count); // Unload animation array data
+RLAPI void UnloadModelAnimations(ModelAnimation *animations, unsigned int count); // Unload animation array data
RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
// Collision detection functions