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authorRafael Sachetto <[email protected]>2019-03-08 15:06:17 -0300
committerRafael Sachetto <[email protected]>2019-03-08 15:06:17 -0300
commit9f54a69cec1e6d2927e1998e75e316ce133e4669 (patch)
tree359075c694141cff90d83742146ff28f91060d81 /src/raylib.h
parent2f97a3f83531867511f65f2b2ed894706cfb2e06 (diff)
downloadraylib-9f54a69cec1e6d2927e1998e75e316ce133e4669.tar.gz
raylib-9f54a69cec1e6d2927e1998e75e316ce133e4669.zip
Adding DrawCubeWiresV for convenience
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/raylib.h b/src/raylib.h
index cc461204..ccdb4aab 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1207,6 +1207,7 @@ RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, floa
RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires
+RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version)
RLAPI void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color); // Draw cube textured
RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere
RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters