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authornobytesgiven <[email protected]>2021-05-11 01:55:43 +0300
committerGitHub <[email protected]>2021-05-11 00:55:43 +0200
commitac204a11f7eb5d03e88188b06d004bb680902bfb (patch)
tree491ddd7106c6f56d587ba887b351b1f99a7af519 /src/raylib.h
parent4ab28fffb42bc3104bca48166ea4d7712450852d (diff)
downloadraylib-ac204a11f7eb5d03e88188b06d004bb680902bfb.tar.gz
raylib-ac204a11f7eb5d03e88188b06d004bb680902bfb.zip
Redesigned billboards - added rotation/pro functions (#1759)
* Redesigned billboards - added rotation/pro functions * updated parameters Co-authored-by: nobytesgiven <[email protected]>
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 4caed913..c525ad2f 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1444,7 +1444,9 @@ RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
-RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 center, float size, Color tint); // Draw a billboard texture defined by source
+RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 center, Vector2 size, Color tint); // Draw a billboard texture defined by source
+RLAPI void DrawBillboardEx(Camera camera, Texture2D texture, Vector3 center, Vector2 origin, float rotation, Vector2 size, Color tint); // Draw a billboard texture defined by rotation
+RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation
// Collision detection functions
RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Detect collision between two spheres