summaryrefslogtreecommitdiffhomepage
path: root/src/raylib.h
diff options
context:
space:
mode:
authorUshio <[email protected]>2019-11-24 20:46:00 +0900
committerRay <[email protected]>2019-11-24 12:46:00 +0100
commitae301a1d233d9fcde676e0572cc2eab9206a8ad2 (patch)
treeb3658c0519a97ab0b0cf06c49b9e60f673461432 /src/raylib.h
parentb132ae099b325f4f10e947af1016293a8b6d3256 (diff)
downloadraylib-ae301a1d233d9fcde676e0572cc2eab9206a8ad2.tar.gz
raylib-ae301a1d233d9fcde676e0572cc2eab9206a8ad2.zip
add api FIFO based character input. (#1012)
* add api FIFO based character input. * rename input character functions * replace tab to space x4 #1012
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/raylib.h b/src/raylib.h
index a0bc09f4..3d7eae31 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -978,6 +978,9 @@ RLAPI bool IsKeyUp(int key); // Detect if a key
RLAPI int GetKeyPressed(void); // Get latest key pressed
RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
+RLAPI bool IsCharAvailable(); // Check if input character exists at least one in the internal input character stream. The characters are produced by the operating system text input system.
+RLAPI unsigned int GetNextChar(); // Pull a input character from the the internal input character stream
+
// Input-related functions: gamepads
RLAPI bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
RLAPI bool IsGamepadName(int gamepad, const char *name); // Check gamepad name (if available)