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| author | Ushio <[email protected]> | 2019-11-24 20:46:00 +0900 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-11-24 12:46:00 +0100 |
| commit | ae301a1d233d9fcde676e0572cc2eab9206a8ad2 (patch) | |
| tree | b3658c0519a97ab0b0cf06c49b9e60f673461432 /src/raylib.h | |
| parent | b132ae099b325f4f10e947af1016293a8b6d3256 (diff) | |
| download | raylib-ae301a1d233d9fcde676e0572cc2eab9206a8ad2.tar.gz raylib-ae301a1d233d9fcde676e0572cc2eab9206a8ad2.zip | |
add api FIFO based character input. (#1012)
* add api FIFO based character input.
* rename input character functions
* replace tab to space x4 #1012
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/raylib.h b/src/raylib.h index a0bc09f4..3d7eae31 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -978,6 +978,9 @@ RLAPI bool IsKeyUp(int key); // Detect if a key RLAPI int GetKeyPressed(void); // Get latest key pressed RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC) +RLAPI bool IsCharAvailable(); // Check if input character exists at least one in the internal input character stream. The characters are produced by the operating system text input system. +RLAPI unsigned int GetNextChar(); // Pull a input character from the the internal input character stream + // Input-related functions: gamepads RLAPI bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available RLAPI bool IsGamepadName(int gamepad, const char *name); // Check gamepad name (if available) |
