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authorChrisDill <[email protected]>2020-05-26 10:59:25 +0100
committerGitHub <[email protected]>2020-05-26 11:59:25 +0200
commitaff47d156474afc5f0e7e0d8b5ce61c013d470b3 (patch)
tree273417e0e9903edbaa9cdec264e54cc99e5033b0 /src/raylib.h
parentae334e9a6eae5e991c04d6baef890485095773e4 (diff)
downloadraylib-aff47d156474afc5f0e7e0d8b5ce61c013d470b3.tar.gz
raylib-aff47d156474afc5f0e7e0d8b5ce61c013d470b3.zip
Added bool IsCursorOnScreen(void). (#1262)
- The Mouse struct already stores cursorOnScreen. This function simply exposes it to the usage code.
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 490755e9..9d9fd8c5 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -903,6 +903,7 @@ RLAPI void HideCursor(void); // Hides curso
RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
+RLAPI bool IsCursorOnScreen(void); // Check if cursor is on the current screen.
// Drawing-related functions
RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)