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| author | Jacek <[email protected]> | 2022-09-04 10:39:03 +0200 |
|---|---|---|
| committer | GitHub <[email protected]> | 2022-09-04 10:39:03 +0200 |
| commit | aff98d7f2af466f4b066ac9a019b8ca1e450c5cd (patch) | |
| tree | a5896496866fd21bb4fc0f6502ae2144534fe377 /src/raylib.h | |
| parent | 082920eb800d7d7612d500a4bbc46b21ff232424 (diff) | |
| download | raylib-aff98d7f2af466f4b066ac9a019b8ca1e450c5cd.tar.gz raylib-aff98d7f2af466f4b066ac9a019b8ca1e450c5cd.zip | |
Check collision point polygon (#2685)
* Update raylib.h
* CheckCollisionPointPolygon()
* typo
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/raylib.h b/src/raylib.h index 0746ca2a..1f0ee8f3 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1213,6 +1213,7 @@ RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle +RLAPI bool CheckCollisionPointPolygon(Vector2 point, Vector2* vertices, int verticesCount); // Check if point is within a polygon described by array of vertices RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold] RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision |
