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authorRay <[email protected]>2021-04-06 23:23:03 +0200
committerRay <[email protected]>2021-04-06 23:23:03 +0200
commitb3f75b91ff6859f5c19c4b1e6b17c78b5e66530f (patch)
treec476d384e41fb957e5cce5f1c5289ddeae4d06e5 /src/raylib.h
parent84d0d21f23a55d5f4aab9a9bba8ffa3091230248 (diff)
downloadraylib-b3f75b91ff6859f5c19c4b1e6b17c78b5e66530f.tar.gz
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REDESIGNED: Vr stereo mode
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h
index e8d45a91..4c70e48a 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -965,7 +965,7 @@ RLAPI void BeginBlendMode(int mode); // Begin blend
RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing)
RLAPI void EndScissorMode(void); // End scissor mode
-RLAPI void BeginVrStereoMode(RenderTexture2D target, VrStereoConfig config); // Begin stereo rendering (requires VR simulator)
+RLAPI void BeginVrStereoMode(VrStereoConfig config); // Begin stereo rendering (requires VR simulator)
RLAPI void EndVrStereoMode(void); // End stereo rendering (requires VR simulator)
// VR stereo config functions for VR simulator