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| author | Ray <[email protected]> | 2017-02-09 22:19:48 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2017-02-09 22:19:48 +0100 |
| commit | b4988777ef60b312632602d7591ab508f0c90ab2 (patch) | |
| tree | 9b115d23a956acf8f6451b575fbf6c50d242dfab /src/raylib.h | |
| parent | 42d5e3bd24afe53097dfb4dcbedbe43dc24a4f88 (diff) | |
| download | raylib-b4988777ef60b312632602d7591ab508f0c90ab2.tar.gz raylib-b4988777ef60b312632602d7591ab508f0c90ab2.zip | |
[audio] Renamed variable
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/raylib.h b/src/raylib.h index 907ef1e9..a5849180 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -953,7 +953,7 @@ RLAPI Wave LoadWave(const char *fileName); // Load wa RLAPI Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data RLAPI Sound LoadSound(const char *fileName); // Load sound from file RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data -RLAPI void UpdateSound(Sound sound, const void *data, int numSamples);// Update sound buffer with new data +RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data RLAPI void UnloadWave(Wave wave); // Unload wave data RLAPI void UnloadSound(Sound sound); // Unload sound RLAPI void PlaySound(Sound sound); // Play a sound @@ -984,7 +984,7 @@ RLAPI float GetMusicTimePlayed(Music music); // Get cur RLAPI AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Init audio stream (to stream raw audio pcm data) -RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int numSamples); // Update audio stream buffers with data +RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory RLAPI bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream |
