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authorRay <[email protected]>2024-04-20 19:53:59 +0200
committerRay <[email protected]>2024-04-20 19:53:59 +0200
commitb51f4db8c29eba3506e953b351bedbf41f2a5c95 (patch)
tree312cf7f3251a8fc301e64a22ba758e567fd43cea /src/raylib.h
parent29ce13b77736f4eb2fa6018d9c164d76c4df54bc (diff)
downloadraylib-b51f4db8c29eba3506e953b351bedbf41f2a5c95.tar.gz
raylib-b51f4db8c29eba3506e953b351bedbf41f2a5c95.zip
REVIEWED: `DrawRectangleLines()` #3884
For consistency, now _almost_ all `Draw*Lines()` functions use `RL_LINES` mode for drawing. It solves the linked issue but it can have other implications, as mentioned in the WARNING comment in `DrawRectangleLines()`. Side note: `DrawRectangleRoundedLines()` now should be reviewed for consistency.
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 0d862a02..b9463228 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1255,7 +1255,8 @@ RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color
RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters
RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges
-RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline
+RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle lines with rounded edges
+RLAPI void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline
RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!)
RLAPI void DrawTriangleFan(Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center)