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| author | Ray <[email protected]> | 2017-01-28 00:56:45 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2017-01-28 00:56:45 +0100 |
| commit | b681e8c2775bbb467c0f0607afd9840fda25c563 (patch) | |
| tree | 870326fd3139e0711cb521958042e2bc43b70233 /src/raylib.h | |
| parent | 37a64df7b9944d1d24872f07a7e713884b33432e (diff) | |
| download | raylib-b681e8c2775bbb467c0f0607afd9840fda25c563.tar.gz raylib-b681e8c2775bbb467c0f0607afd9840fda25c563.zip | |
Implemented Wait()
Now program is halted (OS signal call) for required amount of time every
frame, so CPU usage drops to zero, instead of using a busy wait loop.
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/raylib.h b/src/raylib.h index f8f17eec..97130253 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -659,8 +659,8 @@ RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix) RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum) -RLAPI float GetFPS(void); // Returns current FPS -RLAPI float GetFrameTime(void); // Returns time in seconds for one frame +RLAPI int GetFPS(void); // Returns current FPS (rounded value) +RLAPI float GetFrameTime(void); // Returns time in seconds for one frame (rounded value) RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color |
