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| author | user <email> | 2017-12-14 11:49:31 +0100 |
|---|---|---|
| committer | user <email> | 2017-12-14 11:49:31 +0100 |
| commit | b872de951b0c1a830e3452ede6fbdd471df0d025 (patch) | |
| tree | 0f2c6ee8998468c982fb54821b9a87ec08689cbd /src/raylib.h | |
| parent | d51f382ef858700e173bd25a7f0fdd8ed64dbbb8 (diff) | |
| download | raylib-b872de951b0c1a830e3452ede6fbdd471df0d025.tar.gz raylib-b872de951b0c1a830e3452ede6fbdd471df0d025.zip | |
fix for GetMatrixModelview (former cl)
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/raylib.h b/src/raylib.h index ac739830..9af21872 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1046,6 +1046,7 @@ RLAPI void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) +RLAPI Matrix GetMatrixModelview(); // Texture maps generation (PBR) // NOTE: Required shaders should be provided |
