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authoruser <email>2017-12-14 11:49:31 +0100
committeruser <email>2017-12-14 11:49:31 +0100
commitb872de951b0c1a830e3452ede6fbdd471df0d025 (patch)
tree0f2c6ee8998468c982fb54821b9a87ec08689cbd /src/raylib.h
parentd51f382ef858700e173bd25a7f0fdd8ed64dbbb8 (diff)
downloadraylib-b872de951b0c1a830e3452ede6fbdd471df0d025.tar.gz
raylib-b872de951b0c1a830e3452ede6fbdd471df0d025.zip
fix for GetMatrixModelview (former cl)
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/raylib.h b/src/raylib.h
index ac739830..9af21872 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1046,6 +1046,7 @@ RLAPI void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int
RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
+RLAPI Matrix GetMatrixModelview();
// Texture maps generation (PBR)
// NOTE: Required shaders should be provided