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authorRay <[email protected]>2020-06-25 16:26:59 +0200
committerRay <[email protected]>2020-06-25 16:26:59 +0200
commitba39a1b304bc8af27d7cd319a06e4c4767997f4e (patch)
treec3d85f4402e3707be55a476496b890e1d21cdb7d /src/raylib.h
parent25fb24ba7d8cb90a32ae3b7a57f4a1a87a8f7319 (diff)
downloadraylib-ba39a1b304bc8af27d7cd319a06e4c4767997f4e.tar.gz
raylib-ba39a1b304bc8af27d7cd319a06e4c4767997f4e.zip
ADDED: UpdateTextureRec()
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 3894a4a1..e456f5fe 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1172,6 +1172,7 @@ RLAPI RenderTexture2D LoadRenderTexture(int width, int height);
RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
+RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data
RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
RLAPI Image GetScreenData(void); // Get pixel data from screen buffer and return an Image (screenshot)