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authorRay <[email protected]>2021-03-24 17:06:32 +0100
committerRay <[email protected]>2021-03-24 17:06:32 +0100
commitbb73a8089a0b0947fa1c75420ad69ad8285aac76 (patch)
treecad05a1016a8ac4be23ed1dc307a01f5e0389c52 /src/raylib.h
parent9bea64b5e460b20b655f951d1b3a6293c9fa9c3e (diff)
downloadraylib-bb73a8089a0b0947fa1c75420ad69ad8285aac76.tar.gz
raylib-bb73a8089a0b0947fa1c75420ad69ad8285aac76.zip
Reviewed DrawFPS() comment
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 6c7a7d16..d02ec4b3 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -971,7 +971,7 @@ RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Returns
// Timing-related functions
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
RLAPI int GetFPS(void); // Returns current FPS
-RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn
+RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn (delta time)
RLAPI double GetTime(void); // Returns elapsed time in seconds since InitWindow()
// Misc. functions
@@ -1291,7 +1291,7 @@ RLAPI void UnloadFontData(CharInfo *chars, int charsCount);
RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM)
// Text drawing functions
-RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
+RLAPI void DrawFPS(int posX, int posY); // Draw current FPS
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
RLAPI void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint); // Draw text using font inside rectangle limits