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authorHristo Stamenov <[email protected]>2021-03-14 20:30:18 +0200
committerGitHub <[email protected]>2021-03-14 19:30:18 +0100
commitbc9194690c43a6a72d0fc9d16e29bc9831b030f9 (patch)
tree97612120d64a5b2b78138aa9872538b627c7bb7e /src/raylib.h
parentf7e48c95cd5224b6ca5d086b9693d4f8107046e6 (diff)
downloadraylib-bc9194690c43a6a72d0fc9d16e29bc9831b030f9.tar.gz
raylib-bc9194690c43a6a72d0fc9d16e29bc9831b030f9.zip
Implement UnloadModelAnimations (#1648)
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/raylib.h b/src/raylib.h
index d08ead50..676b07f5 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1369,6 +1369,7 @@ RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId);
RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animsCount); // Load model animations from file
RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose
RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
+RLAPI void UnloadModelAnimations(ModelAnimation* animations, unsigned int count); // Unload animation array data
RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
// Mesh generation functions