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| author | Murray Campbell <[email protected]> | 2018-09-21 18:09:53 -0500 |
|---|---|---|
| committer | GitHub <[email protected]> | 2018-09-21 18:09:53 -0500 |
| commit | c015529088e62b26c8419a1e1ed026ec959d24a7 (patch) | |
| tree | 96806f05ec37bd5c5e6a93ffcf7120d1c663f982 /src/raylib.h | |
| parent | f97bb085bf71bbaa7aed223e9243029979ba4948 (diff) | |
| parent | 9efe5c6802b25f0e773b659f87153f309b8af8e2 (diff) | |
| download | raylib-c015529088e62b26c8419a1e1ed026ec959d24a7.tar.gz raylib-c015529088e62b26c8419a1e1ed026ec959d24a7.zip | |
Merge pull request #5 from raysan5/master
merge
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/src/raylib.h b/src/raylib.h index 1c0207ac..a44b77ee 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1,6 +1,6 @@ /********************************************************************************************** * -* raylib - A simple and easy-to-use library to learn videogames programming (www.raylib.com) +* raylib - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com) * * FEATURES: * - NO external dependencies, all required libraries included with raylib @@ -442,6 +442,7 @@ typedef struct RenderTexture2D { // RenderTexture type, same as RenderTexture2D typedef RenderTexture2D RenderTexture; +// N-Patch layout info typedef struct NPatchInfo { Rectangle sourceRec; // Region in the texture int left; // left border offset @@ -720,6 +721,13 @@ typedef enum { WRAP_MIRROR } TextureWrapMode; +// Font type, defines generation method +typedef enum { + FONT_DEFAULT = 0, // Default font generation, anti-aliased + FONT_BITMAP, // Bitmap font generation, no anti-aliasing + FONT_SDF // SDF font generation, requires external shader +} FontType; + // Color blending modes (pre-defined) typedef enum { BLEND_ALPHA = 0, @@ -980,7 +988,7 @@ RLAPI Image LoadImage(const char *fileName); RLAPI Image LoadImageEx(Color *pixels, int width, int height); // Load image from Color array data (RGBA - 32bit) RLAPI Image LoadImagePro(void *data, int width, int height, int format); // Load image from raw data with parameters RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data -RLAPI void ExportImage(const char *fileName, Image image); // Export image as a PNG file +RLAPI void ExportImage(Image image, const char *fileName); // Export image data to file RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM) RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer) @@ -1055,7 +1063,7 @@ RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle RLAPI Font GetFontDefault(void); // Get the default Font RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM) RLAPI Font LoadFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load font from file with extended parameters -RLAPI CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, bool sdf); // Load font data for further use +RLAPI CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, int type); // Load font data for further use RLAPI Image GenImageFontAtlas(CharInfo *chars, int fontSize, int charsCount, int padding, int packMethod); // Generate image font atlas using chars info RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM) @@ -1105,7 +1113,7 @@ RLAPI void UnloadModel(Model model); // Mesh loading/unloading functions RLAPI Mesh LoadMesh(const char *fileName); // Load mesh from file RLAPI void UnloadMesh(Mesh *mesh); // Unload mesh from memory (RAM and/or VRAM) -RLAPI void ExportMesh(const char *fileName, Mesh mesh); // Export mesh as an OBJ file +RLAPI void ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file // Mesh manipulation functions RLAPI BoundingBox MeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits @@ -1213,6 +1221,7 @@ RLAPI Sound LoadSoundFromWave(Wave wave); // Load so RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data RLAPI void UnloadWave(Wave wave); // Unload wave data RLAPI void UnloadSound(Sound sound); // Unload sound +RLAPI void ExportWave(Wave wave, const char *fileName); // Export wave data to file // Wave/Sound management functions RLAPI void PlaySound(Sound sound); // Play a sound |
