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| author | raysan5 <[email protected]> | 2021-10-23 13:59:20 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2021-10-23 13:59:20 +0200 |
| commit | c4f0e808952b40b4bba3b80466bcd322725b4d7f (patch) | |
| tree | 5d5c8144ce57b8a9960cf054a73aa846a146d007 /src/raylib.h | |
| parent | ebee8ba3bb59f20a75a29b493b60e5444344ea71 (diff) | |
| download | raylib-c4f0e808952b40b4bba3b80466bcd322725b4d7f.tar.gz raylib-c4f0e808952b40b4bba3b80466bcd322725b4d7f.zip | |
REVIEWED: Size of bones id supported, max 255 bones per mesh
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h index df21c126..cabd58ea 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -331,7 +331,7 @@ typedef struct Mesh { // Animation vertex data float *animVertices; // Animated vertex positions (after bones transformations) float *animNormals; // Animated normals (after bones transformations) - int *boneIds; // Vertex bone ids, up to 4 bones influence by vertex (skinning) + unsigned char *boneIds; // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) float *boneWeights; // Vertex bone weight, up to 4 bones influence by vertex (skinning) // OpenGL identifiers |
