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authorraysan5 <[email protected]>2019-08-11 21:26:12 +0200
committerraysan5 <[email protected]>2019-08-11 21:26:12 +0200
commitcef1e6e2e2a015d56b3018465f9094887ff94bdd (patch)
treeaff618a9ca9264c79c2635e037718ee0828479e4 /src/raylib.h
parent740834bb83734d436ba4c5324a4ccb026ebf5c6c (diff)
downloadraylib-cef1e6e2e2a015d56b3018465f9094887ff94bdd.tar.gz
raylib-cef1e6e2e2a015d56b3018465f9094887ff94bdd.zip
Added notes about vertex order
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 3cb8d327..37557c61 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1054,9 +1054,9 @@ RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color c
RLAPI void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color); // Draw rectangle outline with extended parameters
RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges
RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int lineThick, Color color); // Draw rectangle with rounded edges outline
-RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle
-RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline
-RLAPI void DrawTriangleFan(Vector2 *points, int numPoints, Color color); // Draw a triangle fan defined by points
+RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
+RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!)
+RLAPI void DrawTriangleFan(Vector2 *points, int numPoints, Color color); // Draw a triangle fan defined by points (first vertex is the center)
RLAPI void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color); // Draw a triangle strip defined by points
RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)