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authorlumaio teon <[email protected]>2018-04-07 03:49:56 -0400
committerlumaio teon <[email protected]>2018-04-07 03:49:56 -0400
commitd2cc5b88dfa3ff8bbcd66a4849cd3be1d553b6f1 (patch)
tree1c2572933ac9337270b91df118bf22511cf43ede /src/raylib.h
parentd003c23ecf6ec22f4811d07cb30fd2c86cf1d190 (diff)
downloadraylib-d2cc5b88dfa3ff8bbcd66a4849cd3be1d553b6f1.tar.gz
raylib-d2cc5b88dfa3ff8bbcd66a4849cd3be1d553b6f1.zip
Removed useless GetCollisionRayMesh and libraylib.a
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 12ec5e24..a5963905 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1052,7 +1052,6 @@ RLAPI bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphere
RLAPI bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius,
Vector3 *collisionPoint); // Detect collision between ray and sphere, returns collision point
RLAPI bool CheckCollisionRayBox(Ray ray, BoundingBox box); // Detect collision between ray and box
-RLAPI RayHitInfo GetCollisionRayMesh(Ray ray, Mesh *mesh); // Get collision info between ray and mesh
RLAPI RayHitInfo GetCollisionRayModel(Ray ray, Model *model); // Get collision info between ray and model
RLAPI RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle
RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight); // Get collision info between ray and ground plane (Y-normal plane)