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| author | Ray <[email protected]> | 2019-06-06 23:52:53 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-06-06 23:52:53 +0200 |
| commit | dee602464bcf17d6be6e0bbe215ed79140d11a8f (patch) | |
| tree | d04d625a5cd54760f4f3bae0faea46cadb5d853e /src/raylib.h | |
| parent | baf225dc01250bb5c2918b854c24c6e45ccdea4d (diff) | |
| parent | e1f3f84e84c3f3b8cb831791b8400e50340e4064 (diff) | |
| download | raylib-dee602464bcf17d6be6e0bbe215ed79140d11a8f.tar.gz raylib-dee602464bcf17d6be6e0bbe215ed79140d11a8f.zip | |
Merge branch 'master' of https://github.com/raysan5/raylib
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h index 21202f18..9ce2e079 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1304,7 +1304,7 @@ RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); RLAPI void SetShaderValueTexture(Shader shader, int uniformLoc, Texture2D texture); // Set shader uniform value for texture RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) -RLAPI Matrix GetMatrixModelview(); // Get internal modelview matrix +RLAPI Matrix GetMatrixModelview(void); // Get internal modelview matrix // Texture maps generation (PBR) // NOTE: Required shaders should be provided |
