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authorRay <[email protected]>2018-09-06 16:56:21 +0200
committerRay <[email protected]>2018-09-06 16:56:21 +0200
commitdfb8837c466ea89ccdfa27b9c92700128d826353 (patch)
tree28f64fbc860a71ec4cabff8d8975bae4c1d72bea /src/raylib.h
parent1fcb3c0317e694a72ed4b6ed6601839cbf674809 (diff)
downloadraylib-dfb8837c466ea89ccdfa27b9c92700128d826353.tar.gz
raylib-dfb8837c466ea89ccdfa27b9c92700128d826353.zip
Support aliased font texture generation
Useful for bitmaps pixelated fonts where anti-aliasing is not desired! Change also enables additional font generation mechanisms in a future (cleartype, hinting...).
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 8af8ab4d..5be60836 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -721,6 +721,13 @@ typedef enum {
WRAP_MIRROR
} TextureWrapMode;
+// Font type, defines generation method
+typedef enum {
+ FONT_DEFAULT = 0, // Default font generation, anti-aliased
+ FONT_BITMAP, // Bitmap font generation, no anti-aliasing
+ FONT_SDF // SDF font generation, requires external shader
+} FontType;
+
// Color blending modes (pre-defined)
typedef enum {
BLEND_ALPHA = 0,
@@ -1056,7 +1063,7 @@ RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle
RLAPI Font GetFontDefault(void); // Get the default Font
RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
RLAPI Font LoadFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load font from file with extended parameters
-RLAPI CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, bool sdf); // Load font data for further use
+RLAPI CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, int type); // Load font data for further use
RLAPI Image GenImageFontAtlas(CharInfo *chars, int fontSize, int charsCount, int padding, int packMethod); // Generate image font atlas using chars info
RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM)