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authorRay <[email protected]>2019-06-17 10:29:58 +0200
committerRay <[email protected]>2019-06-17 10:29:58 +0200
commite0854696b4685737f21b0b2b973104c76c5bb8ef (patch)
tree7afe5373a35f36fbc58d93201645f38d4472acbc /src/raylib.h
parentf951f0c53667ea9d1b195343de3bfa9fbabe60ab (diff)
downloadraylib-e0854696b4685737f21b0b2b973104c76c5bb8ef.tar.gz
raylib-e0854696b4685737f21b0b2b973104c76c5bb8ef.zip
ADDED: DrawTriangleStrip()
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 3056a53f..9d0262c4 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1055,6 +1055,7 @@ RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segment
RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle
RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline
RLAPI void DrawTriangleFan(Vector2 *points, int numPoints, Color color); // Draw a triangle fan defined by points
+RLAPI void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color); // Draw a triangle strip defined by points
RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Define default texture used to draw shapes