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authorRay <[email protected]>2021-05-29 13:54:05 +0200
committerRay <[email protected]>2021-05-29 13:54:05 +0200
commite3ba11bead355f23caf757410f237d9292a4e19e (patch)
tree637314a1dbbaa33a3ea7d1a57d4d40e8d2193545 /src/raylib.h
parentbeeac18eb120ef959b785d9c5832c4fd5c9fde44 (diff)
downloadraylib-e3ba11bead355f23caf757410f237d9292a4e19e.tar.gz
raylib-e3ba11bead355f23caf757410f237d9292a4e19e.zip
Review some comments
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h102
1 files changed, 48 insertions, 54 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 67fde157..d2a1685d 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -160,13 +160,14 @@
// Temporal hacks to avoid breaking old codebases using
// deprecated raylib implementation or definitions
-#define FormatText TextFormat
-#define LoadText LoadFileText
-#define GetExtension GetFileExtension
-#define GetImageData LoadImageColors
-#define FILTER_POINT TEXTURE_FILTER_POINT
-#define FILTER_BILINEAR TEXTURE_FILTER_BILINEAR
-#define MAP_DIFFUSE MATERIAL_MAP_DIFFUSE
+#define SpriteFont Font
+#define FormatText TextFormat
+#define LoadText LoadFileText
+#define GetExtension GetFileExtension
+#define GetImageData LoadImageColors
+#define FILTER_POINT TEXTURE_FILTER_POINT
+#define FILTER_BILINEAR TEXTURE_FILTER_BILINEAR
+#define MAP_DIFFUSE MATERIAL_MAP_DIFFUSE
#define UNCOMPRESSED_R8G8B8A8 PIXELFORMAT_UNCOMPRESSED_R8G8B8A8
//----------------------------------------------------------------------------------
@@ -176,23 +177,23 @@
#if defined(__STDC__) && __STDC_VERSION__ >= 199901L
#include <stdbool.h>
#elif !defined(__cplusplus) && !defined(bool)
- typedef enum { false, true } bool;
+ typedef enum bool { false, true } bool;
#endif
-// Vector2 type
+// Vector2, 2 components
typedef struct Vector2 {
float x; // Vector x component
float y; // Vector y component
} Vector2;
-// Vector3 type
+// Vector3, 3 components
typedef struct Vector3 {
float x; // Vector x component
float y; // Vector y component
float z; // Vector z component
} Vector3;
-// Vector4 type
+// Vector4, 4 components
typedef struct Vector4 {
float x; // Vector x component
float y; // Vector y component
@@ -200,10 +201,10 @@ typedef struct Vector4 {
float w; // Vector w component
} Vector4;
-// Quaternion type, same as Vector4
+// Quaternion, 4 components (Vector4 alias)
typedef Vector4 Quaternion;
-// Matrix type (OpenGL style 4x4 - right handed, column major)
+// Matrix, 4x4 components, column major, OpenGL style, right handed
typedef struct Matrix {
float m0, m4, m8, m12; // Matrix first row (4 components)
float m1, m5, m9, m13; // Matrix second row (4 components)
@@ -211,7 +212,7 @@ typedef struct Matrix {
float m3, m7, m11, m15; // Matrix fourth row (4 components)
} Matrix;
-// Color type, RGBA (32bit)
+// Color, 4 components, R8G8B8A8 (32bit)
typedef struct Color {
unsigned char r; // Color red value
unsigned char g; // Color green value
@@ -219,7 +220,7 @@ typedef struct Color {
unsigned char a; // Color alpha value
} Color;
-// Rectangle type
+// Rectangle, 4 components
typedef struct Rectangle {
float x; // Rectangle top-left corner position x
float y; // Rectangle top-left corner position y
@@ -227,8 +228,7 @@ typedef struct Rectangle {
float height; // Rectangle height
} Rectangle;
-// Image type, bpp always RGBA (32bit)
-// NOTE: Data stored in CPU memory (RAM)
+// Image, pixel data stored in CPU memory (RAM)
typedef struct Image {
void *data; // Image raw data
int width; // Image base width
@@ -237,8 +237,7 @@ typedef struct Image {
int format; // Data format (PixelFormat type)
} Image;
-// Texture type
-// NOTE: Data stored in GPU memory
+// Texture, tex data stored in GPU memory (VRAM)
typedef struct Texture {
unsigned int id; // OpenGL texture id
int width; // Texture base width
@@ -247,23 +246,23 @@ typedef struct Texture {
int format; // Data format (PixelFormat type)
} Texture;
-// Texture2D type, same as Texture
+// Texture2D, same as Texture
typedef Texture Texture2D;
-// TextureCubemap type, actually, same as Texture
+// TextureCubemap, same as Texture
typedef Texture TextureCubemap;
-// RenderTexture type, for texture rendering
+// RenderTexture, fbo for texture rendering
typedef struct RenderTexture {
unsigned int id; // OpenGL framebuffer object id
Texture texture; // Color buffer attachment texture
Texture depth; // Depth buffer attachment texture
} RenderTexture;
-// RenderTexture2D type, same as RenderTexture
+// RenderTexture2D, same as RenderTexture
typedef RenderTexture RenderTexture2D;
-// N-Patch layout info
+// NPatchInfo, n-patch layout info
typedef struct NPatchInfo {
Rectangle source; // Texture source rectangle
int left; // Left border offset
@@ -273,7 +272,7 @@ typedef struct NPatchInfo {
int layout; // Layout of the n-patch: 3x3, 1x3 or 3x1
} NPatchInfo;
-// Font character info
+// CharInfo, font character info
typedef struct CharInfo {
int value; // Character value (Unicode)
int offsetX; // Character offset X when drawing
@@ -282,7 +281,7 @@ typedef struct CharInfo {
Image image; // Character image data
} CharInfo;
-// Font type, includes texture and charSet array data
+// Font, font texture and CharInfo array data
typedef struct Font {
int baseSize; // Base size (default chars height)
int charsCount; // Number of characters
@@ -292,9 +291,7 @@ typedef struct Font {
CharInfo *chars; // Characters info data
} Font;
-#define SpriteFont Font // SpriteFont type fallback, defaults to Font
-
-// Camera type, defines a camera position/orientation in 3d space
+// Camera, defines position/orientation in 3d space
typedef struct Camera3D {
Vector3 position; // Camera position
Vector3 target; // Camera target it looks-at
@@ -305,7 +302,7 @@ typedef struct Camera3D {
typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D
-// Camera2D type, defines a 2d camera
+// Camera2D, defines position/orientation in 2d space
typedef struct Camera2D {
Vector2 offset; // Camera offset (displacement from target)
Vector2 target; // Camera target (rotation and zoom origin)
@@ -313,8 +310,7 @@ typedef struct Camera2D {
float zoom; // Camera zoom (scaling), should be 1.0f by default
} Camera2D;
-// Vertex data definning a mesh
-// NOTE: Data stored in CPU memory (and GPU)
+// Mesh, vertex data and vao/vbo
typedef struct Mesh {
int vertexCount; // Number of vertices stored in arrays
int triangleCount; // Number of triangles stored (indexed or not)
@@ -339,40 +335,40 @@ typedef struct Mesh {
unsigned int *vboId; // OpenGL Vertex Buffer Objects id (default vertex data)
} Mesh;
-// Shader type (generic)
+// Shader
typedef struct Shader {
unsigned int id; // Shader program id
int *locs; // Shader locations array (MAX_SHADER_LOCATIONS)
} Shader;
-// Material texture map
+// MaterialMap
typedef struct MaterialMap {
Texture2D texture; // Material map texture
Color color; // Material map color
float value; // Material map value
} MaterialMap;
-// Material type (generic)
+// Material, includes shader and maps
typedef struct Material {
Shader shader; // Material shader
MaterialMap *maps; // Material maps array (MAX_MATERIAL_MAPS)
float params[4]; // Material generic parameters (if required)
} Material;
-// Transformation properties
+// Transform, vectex transformation data
typedef struct Transform {
Vector3 translation; // Translation
Quaternion rotation; // Rotation
Vector3 scale; // Scale
} Transform;
-// Bone information
+// Bone, skeletal animation bone
typedef struct BoneInfo {
char name[32]; // Bone name
int parent; // Bone parent
} BoneInfo;
-// Model type
+// Model, meshes, materials and animation data
typedef struct Model {
Matrix transform; // Local transform matrix
@@ -388,7 +384,7 @@ typedef struct Model {
Transform *bindPose; // Bones base transformation (pose)
} Model;
-// Model animation
+// ModelAnimation
typedef struct ModelAnimation {
int boneCount; // Number of bones
int frameCount; // Number of animation frames
@@ -396,13 +392,13 @@ typedef struct ModelAnimation {
Transform **framePoses; // Poses array by frame
} ModelAnimation;
-// Ray type (useful for raycast)
+// Ray, ray for raycasting
typedef struct Ray {
Vector3 position; // Ray position (origin)
Vector3 direction; // Ray direction
} Ray;
-// Raycast hit information
+// RayCollision, ray hit information
typedef struct RayHitInfo {
bool hit; // Did the ray hit something?
float distance; // Distance to nearest hit
@@ -410,13 +406,13 @@ typedef struct RayHitInfo {
Vector3 normal; // Surface normal of hit
} RayHitInfo;
-// Bounding box type
+// BoundingBox
typedef struct BoundingBox {
Vector3 min; // Minimum vertex box-corner
Vector3 max; // Maximum vertex box-corner
} BoundingBox;
-// Wave type, defines audio wave data
+// Wave, audio wave data
typedef struct Wave {
unsigned int sampleCount; // Total number of samples (considering channels!)
unsigned int sampleRate; // Frequency (samples per second)
@@ -427,8 +423,7 @@ typedef struct Wave {
typedef struct rAudioBuffer rAudioBuffer;
-// Audio stream type
-// NOTE: Useful to create custom audio streams not bound to a specific file
+// AudioStream, custom audio stream
typedef struct AudioStream {
rAudioBuffer *buffer; // Pointer to internal data used by the audio system
@@ -437,14 +432,13 @@ typedef struct AudioStream {
unsigned int channels; // Number of channels (1-mono, 2-stereo)
} AudioStream;
-// Sound source type
+// Sound
typedef struct Sound {
AudioStream stream; // Audio stream
unsigned int sampleCount; // Total number of samples
} Sound;
-// Music stream type (audio file streaming from memory)
-// NOTE: Anything longer than ~10 seconds should be streamed
+// Music, audio stream, anything longer than ~10 seconds should be streamed
typedef struct Music {
AudioStream stream; // Audio stream
unsigned int sampleCount; // Total number of samples
@@ -454,7 +448,7 @@ typedef struct Music {
void *ctxData; // Audio context data, depends on type
} Music;
-// Head-Mounted-Display device parameters
+// VrDeviceInfo, Head-Mounted-Display device parameters
typedef struct VrDeviceInfo {
int hResolution; // Horizontal resolution in pixels
int vResolution; // Vertical resolution in pixels
@@ -468,7 +462,7 @@ typedef struct VrDeviceInfo {
float chromaAbCorrection[4]; // Chromatic aberration correction parameters
} VrDeviceInfo;
-// VR Stereo rendering configuration for simulator
+// VrStereoConfig, VR stereo rendering configuration for simulator
typedef struct VrStereoConfig {
Matrix projection[2]; // VR projection matrices (per eye)
Matrix viewOffset[2]; // VR view offset matrices (per eye)
@@ -1045,7 +1039,7 @@ RLAPI bool SaveFileText(const char *fileName, char *text); // Save text d
RLAPI bool FileExists(const char *fileName); // Check if file exists
RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists
RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension (including point: .png, .wav)
-RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: ".png")
+RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: '.png')
RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string
RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string)
RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string)
@@ -1202,7 +1196,7 @@ RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2);
RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
-RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. ".png"
+RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png'
RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success
RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success
@@ -1319,7 +1313,7 @@ RLAPI Font GetFontDefault(void);
RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount); // Load font from file with extended parameters
RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)
-RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount); // Load font from memory buffer, fileType refers to extension: i.e. ".ttf"
+RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
RLAPI CharInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount, int type); // Load font data for further use
RLAPI Image GenImageFontAtlas(const CharInfo *chars, Rectangle **recs, int charsCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
RLAPI void UnloadFontData(CharInfo *chars, int charsCount); // Unload font chars info data (RAM)
@@ -1470,7 +1464,7 @@ RLAPI void SetMasterVolume(float volume); // Set mas
// Wave/Sound loading/unloading functions
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
-RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. ".wav"
+RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
RLAPI Sound LoadSound(const char *fileName); // Load sound from file
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data