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authorRay <[email protected]>2021-06-28 09:39:31 +0200
committerRay <[email protected]>2021-06-28 09:39:31 +0200
commite5cf3f9555bc8b0d6e379c4fae95358049a1b37c (patch)
treea0a3da3d23e4c9124c4aa703513552d073a83c11 /src/raylib.h
parent5f03201616e32b04d969e8c4f2918f17df5447b6 (diff)
downloadraylib-e5cf3f9555bc8b0d6e379c4fae95358049a1b37c.tar.gz
raylib-e5cf3f9555bc8b0d6e379c4fae95358049a1b37c.zip
WARNING: BREAKING: Functions renamed for consistency
RENAMED: GetTextureData() -> LoadImageFromTexture() RENAMED: GetScreenData() -> LoadImageFromScreen()
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 037e5e2f..253e28a6 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1189,6 +1189,8 @@ RLAPI Image LoadImage(const char *fileName);
RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png'
+RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data
+RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot)
RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success
RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success
@@ -1263,8 +1265,6 @@ RLAPI void UnloadTexture(Texture2D texture);
RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data
-RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
-RLAPI Image GetScreenData(void); // Get pixel data from screen buffer and return an Image (screenshot)
// Texture configuration functions
RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture