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authorRay <[email protected]>2021-03-21 01:29:31 +0100
committerRay <[email protected]>2021-03-21 01:29:31 +0100
commited4ca6a7f386ef6bb86a6016d9e15ecb12ed287f (patch)
treeaf5eb0671396e1d2ba9a2ba6242fc0eb65f565af /src/raylib.h
parentf4f6f665f74589a8d41d0a98df336b15c09438d1 (diff)
downloadraylib-ed4ca6a7f386ef6bb86a6016d9e15ecb12ed287f.tar.gz
raylib-ed4ca6a7f386ef6bb86a6016d9e15ecb12ed287f.zip
WARNING: BREAKING: rlgl module redesign -WIP-
- Some rlgl functions have been moved to core - Some functions have been made internal to rlgl - rlgl functions prefixed with rl*()
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h56
1 files changed, 19 insertions, 37 deletions
diff --git a/src/raylib.h b/src/raylib.h
index f3f9d7ec..4b493b31 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1096,6 +1096,18 @@ RLAPI void SetCameraSmoothZoomControl(int keySmoothZoom); // Set camera
RLAPI void SetCameraMoveControls(int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown); // Set camera move controls (1st person and 3rd person cameras)
//------------------------------------------------------------------------------------
+// VR Simulator Functions (Module: core)
+//------------------------------------------------------------------------------------
+RLAPI void InitVrSimulator(VrDeviceInfo device); // Init VR simulator for selected device parameters
+RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
+RLAPI bool IsVrSimulatorReady(void); // Detect if VR simulator is ready
+RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
+RLAPI void BeginVrDrawing(RenderTexture2D target); // Begin VR simulator stereo rendering (using provided fbo)
+RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
+RLAPI VrStereoConfig GetVrConfig(VrDeviceInfo device); // Get stereo rendering configuration parameters
+
+
+//------------------------------------------------------------------------------------
// Basic Shapes Drawing Functions (Module: shapes)
//------------------------------------------------------------------------------------
@@ -1414,51 +1426,21 @@ RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight);
// NOTE: This functions are useless when using OpenGL 1.1
//------------------------------------------------------------------------------------
-// Shader loading/unloading functions
+// Shading begin/end functions
+RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
+RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
+RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
+RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
+
+// Shader management functions
RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
-RLAPI Shader LoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
-
-RLAPI Shader GetShaderDefault(void); // Get default shader
-RLAPI Texture2D GetTextureDefault(void); // Get default texture
-RLAPI Texture2D GetShapesTexture(void); // Get texture to draw shapes
-RLAPI Rectangle GetShapesTextureRec(void); // Get texture rectangle to draw shapes
-RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Define default texture used to draw shapes
-
-// Shader configuration functions
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location
RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value
RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector
RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4)
RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture
-RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
-RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
-RLAPI Matrix GetMatrixModelview(void); // Get internal modelview matrix
-RLAPI Matrix GetMatrixProjection(void); // Get internal projection matrix
-
-// Texture maps generation (PBR)
-// NOTE: Required shaders should be provided
-RLAPI TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size, int format); // Generate cubemap texture from 2D panorama texture
-RLAPI TextureCubemap GenTextureIrradiance(Shader shader, TextureCubemap cubemap, int size); // Generate irradiance texture using cubemap data
-RLAPI TextureCubemap GenTexturePrefilter(Shader shader, TextureCubemap cubemap, int size); // Generate prefilter texture using cubemap data
-RLAPI Texture2D GenTextureBRDF(Shader shader, int size); // Generate BRDF texture
-
-// Shading begin/end functions
-RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
-RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
-RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
-RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
-
-// VR control functions
-RLAPI void InitVrSimulator(VrDeviceInfo device); // Init VR simulator for selected device parameters
-RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
-RLAPI bool IsVrSimulatorReady(void); // Detect if VR simulator is ready
-RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
-RLAPI void BeginVrDrawing(RenderTexture2D target); // Begin VR simulator stereo rendering (using provided fbo)
-RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
-RLAPI VrStereoConfig GetVrConfig(VrDeviceInfo device); // Get stereo rendering configuration parameters
-RLAPI Texture2D GetVrTexture(void); // Get VR framebuffer texture
//------------------------------------------------------------------------------------
// Audio Loading and Playing Functions (Module: audio)