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authorCrydsch <[email protected]>2021-06-03 20:15:27 +0200
committerGitHub <[email protected]>2021-06-03 20:15:27 +0200
commitedeaff4bd4010eaa46f09f47d0b78f27b4ff836e (patch)
treedc9c42779ae678ff65f29937dfe502e3ff6312da /src/raylib.h
parent2370af598e84c8594b8d1a4f6e17925b48949db7 (diff)
downloadraylib-edeaff4bd4010eaa46f09f47d0b78f27b4ff836e.tar.gz
raylib-edeaff4bd4010eaa46f09f47d0b78f27b4ff836e.zip
Better collisions (#1803)
* review collisions ray-box and ray-sphere * Applied raysan's refactor Improved GetRayCollisionBox * Replace GetRayCollisionGround with GetCollisionQuad * Update example core_3d_picking * Update example models_loading * Fixed issues after merge * remove debug stuff Co-authored-by: Cry dsch <[email protected]>
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/raylib.h b/src/raylib.h
index db9bb401..0babd0ef 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1447,10 +1447,10 @@ RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2);
RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Detect collision between box and sphere
RLAPI RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere
RLAPI RayCollision GetRayCollisionBox(Ray ray, BoundingBox box); // Get collision info between ray and box
-RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh
RLAPI RayCollision GetRayCollisionModel(Ray ray, Model model); // Get collision info between ray and model
+RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh
RLAPI RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle
-RLAPI RayCollision GetRayCollisionGround(Ray ray, float groundHeight); // Get collision info between ray and ground plane (Y-normal plane)
+RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad
//------------------------------------------------------------------------------------
// Audio Loading and Playing Functions (Module: audio)