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| author | Wilhem Barbier <[email protected]> | 2017-06-28 12:56:04 +0200 |
|---|---|---|
| committer | Wilhem Barbier <[email protected]> | 2017-06-28 12:56:04 +0200 |
| commit | fcd13fd5d22219d8ed69b88e9cc1138b96b9a16d (patch) | |
| tree | 9397f2a6a93e6681d98508e3fbc36763848b1619 /src/raylib.h | |
| parent | c46abd34d4fb86ffd08c5e25ded52ac6e52efbf0 (diff) | |
| download | raylib-fcd13fd5d22219d8ed69b88e9cc1138b96b9a16d.tar.gz raylib-fcd13fd5d22219d8ed69b88e9cc1138b96b9a16d.zip | |
Add some functions to generate images
Namely:
- GenImageHorizontalV
- GenImageHorizontalH
- GenImageChecked
- GenImageWhiteNoise
- GenImageCellular
The gradient implementation may be a bit naive, for example it doesn't do any gamma correction.
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/raylib.h b/src/raylib.h index 6d597fef..29cc5728 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -873,6 +873,13 @@ RLAPI void ImageColorGrayscale(Image *image); RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100) RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255) +// Image generation functions +RLAPI Image GenImageGradientV(int width, int height, Color top, Color bottom); // Generate image: vertical gradient +RLAPI Image GenImageGradientH(int width, int height, Color left, Color right); // Generate image: horizontal gradient +RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked +RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise +RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm. Bigger tileSize means bigger cells + // Texture2D configuration functions RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode |
