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| author | Ray <[email protected]> | 2021-08-16 23:23:16 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-08-16 23:23:16 +0200 |
| commit | a5beb940f8f08d91b33634ca7dc056f07f60f20c (patch) | |
| tree | 00814a4378f05794709171f14fae261ef31dff98 /src/raymath.h | |
| parent | f3385b6ad22af53245e20ab3dda10853e1ee95a4 (diff) | |
| download | raylib-a5beb940f8f08d91b33634ca7dc056f07f60f20c.tar.gz raylib-a5beb940f8f08d91b33634ca7dc056f07f60f20c.zip | |
Remove trailing spaces
Diffstat (limited to 'src/raymath.h')
| -rw-r--r-- | src/raymath.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raymath.h b/src/raymath.h index 0909eb7e..3addc25d 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -1432,7 +1432,7 @@ RMDEF Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle) { Quaternion result = { 0.0f, 0.0f, 0.0f, 1.0f }; float axisLength = sqrtf(axis.x*axis.x + axis.y*axis.y + axis.z*axis.z); - + if (axisLength != 0.0f) { angle *= 0.5f; |
