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A simple and easy-to-use library to enjoy videogames programming
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raymath.h
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Commit message (
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Author
2021-10-12
REVIEWED: models resources structure
raysan5
2021-10-07
Fix dll exports so that raylib builds in visual studio again. (#2037)
Jeffery Myers
2021-10-06
Remove trailing spaces
Ray
2021-10-05
Review functions specifiers
raysan5
2021-10-05
REVIEWED: API functions specifiers
raysan5
2021-10-03
Minor format tweaks
Ray
2021-10-03
WARNING: REVIEWED: Follow a set of conventions
Ray
2021-09-27
ADDED: Vector3Angle()
raysan5
2021-09-21
Tweaks
raysan5
2021-08-16
Remove trailing spaces
Ray
2021-08-08
Replaced TABS by spaces
raysan5
2021-07-30
REVIEWED: Added new mechanism to avoid data types collision between modules t...
raysan5
2021-07-29
Reviewed some functions to avoid calling other functions
raysan5
2021-07-29
impoves raylib_parser: makes it generic, adds -d key for functions define (RL...
iskolbin
2021-07-28
Don't normalize zero length vectors. (#1896)
Jeffery Myers
2021-07-27
REVIEWED: QuaternionFromAxisAngle() #1892
raysan5
2021-07-09
Minor tweaks and comments
raysan5
2021-06-17
Comment tweak
Ray
2021-06-13
Remove trail spaces
Ray
2021-06-10
Review some comments
Ray
2021-06-10
Reviewed functions description
Ray
2021-06-05
Minor format tweaks
raysan5
2021-06-01
Update raymath.h (#1802)
isaac553876299
2021-05-29
Review code format
Ray
2021-05-29
Fix QuaternionToMatrix returning transposed result. (#1793)
Hristo Stamenov
2021-03-31
Review code formatting
raysan5
2021-03-23
Don't call sqrtf when axis already normalized (#1672)
Dan Bechard
2021-03-19
Removed trailing spaces
Ray
2021-03-19
REVIEWED: QuaternionFromEuler() #1651
Ray
2021-03-18
REVIEWED: MatrixRotateZYX() #1642
Ray
2021-03-18
REVIEWED: QuaternionFromEuler() #1651
Ray
2021-03-02
Review formatting
Ray
2021-03-02
Add check to flip quaternion (#1624)
masterex1000
2021-02-20
[Examples] Fix typecast warnings in examples. (#1601)
Jeffery Myers
2021-02-20
[Physics] Fix typecast warnings generated by visual studio 2019 (#1599)
Jeffery Myers
2021-01-02
Update year to 2021
raysan5
2020-12-23
ADDED: CheckCollisionLines()
raysan5
2020-12-21
[Math Feature]: Add two functions for Vector2 to know if two lines intersect ...
Victor Gallet
2020-11-29
optimized MatrixLookAt (#1442)
Random
2020-11-03
Remove trailing spaces
Ray
2020-10-05
Review "aggregate initializations" #1403
Ray
2020-10-04
Add Vector2Reflect to raymath.h (#1400)
Daniel-Junior Dubé
2020-09-27
[wip] rlDrawMeshInstanced (#1318)
seanpringle
2020-09-01
MOVED: rlUnproject() [rlgl] -> Vector3Unproject() [raymath]
raysan5
2020-08-23
Reorder some functions
raysan5
2020-08-23
Review last PR formatting to follow raylib standards
raysan5
2020-08-23
work on quat and matrix math - deleted multiple copies of raymath.h causing i...
chriscamacho
2020-05-27
fix bug in QuaternionFromVector3ToVector3 (#1263)
jvocaturo
2020-05-15
Adding Normalize and Remap functions (#1247)
Noor Wachid
2020-05-14
Introduced Vector2 and Vector3 Square Lenght. (#1248)
ThePituLegend
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