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AgeCommit message (Expand)Author
2021-10-12REVIEWED: models resources structureraysan5
2021-10-07Fix dll exports so that raylib builds in visual studio again. (#2037)Jeffery Myers
2021-10-06Remove trailing spacesRay
2021-10-05Review functions specifiersraysan5
2021-10-05REVIEWED: API functions specifiersraysan5
2021-10-03Minor format tweaksRay
2021-10-03WARNING: REVIEWED: Follow a set of conventionsRay
2021-09-27ADDED: Vector3Angle()raysan5
2021-09-21Tweaksraysan5
2021-08-16Remove trailing spacesRay
2021-08-08Replaced TABS by spacesraysan5
2021-07-30REVIEWED: Added new mechanism to avoid data types collision between modules t...raysan5
2021-07-29Reviewed some functions to avoid calling other functionsraysan5
2021-07-29impoves raylib_parser: makes it generic, adds -d key for functions define (RL...iskolbin
2021-07-28Don't normalize zero length vectors. (#1896)Jeffery Myers
2021-07-27REVIEWED: QuaternionFromAxisAngle() #1892raysan5
2021-07-09Minor tweaks and commentsraysan5
2021-06-17Comment tweakRay
2021-06-13Remove trail spacesRay
2021-06-10Review some commentsRay
2021-06-10Reviewed functions descriptionRay
2021-06-05Minor format tweaksraysan5
2021-06-01Update raymath.h (#1802)isaac553876299
2021-05-29Review code formatRay
2021-05-29Fix QuaternionToMatrix returning transposed result. (#1793)Hristo Stamenov
2021-03-31Review code formattingraysan5
2021-03-23Don't call sqrtf when axis already normalized (#1672)Dan Bechard
2021-03-19Removed trailing spacesRay
2021-03-19REVIEWED: QuaternionFromEuler() #1651Ray
2021-03-18REVIEWED: MatrixRotateZYX() #1642Ray
2021-03-18REVIEWED: QuaternionFromEuler() #1651Ray
2021-03-02Review formattingRay
2021-03-02Add check to flip quaternion (#1624)masterex1000
2021-02-20[Examples] Fix typecast warnings in examples. (#1601)Jeffery Myers
2021-02-20[Physics] Fix typecast warnings generated by visual studio 2019 (#1599)Jeffery Myers
2021-01-02Update year to 2021raysan5
2020-12-23ADDED: CheckCollisionLines()raysan5
2020-12-21[Math Feature]: Add two functions for Vector2 to know if two lines intersect ...Victor Gallet
2020-11-29optimized MatrixLookAt (#1442)Random
2020-11-03Remove trailing spacesRay
2020-10-05Review "aggregate initializations" #1403Ray
2020-10-04Add Vector2Reflect to raymath.h (#1400)Daniel-Junior Dubé
2020-09-27[wip] rlDrawMeshInstanced (#1318)seanpringle
2020-09-01MOVED: rlUnproject() [rlgl] -> Vector3Unproject() [raymath]raysan5
2020-08-23Reorder some functionsraysan5
2020-08-23Review last PR formatting to follow raylib standardsraysan5
2020-08-23work on quat and matrix math - deleted multiple copies of raymath.h causing i...chriscamacho
2020-05-27fix bug in QuaternionFromVector3ToVector3 (#1263)jvocaturo
2020-05-15Adding Normalize and Remap functions (#1247)Noor Wachid
2020-05-14Introduced Vector2 and Vector3 Square Lenght. (#1248)ThePituLegend