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| author | Ray <[email protected]> | 2022-04-24 00:38:11 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2022-04-24 00:38:11 +0200 |
| commit | 233cf3970c9148c4963cfdea20e49e761104f9de (patch) | |
| tree | 3d984a07e264202253f1f738cc61ecbc4d95dbf3 /src/raymath.h | |
| parent | ff95f05386e6836701ba83d77e3e075b853630dc (diff) | |
| download | raylib-233cf3970c9148c4963cfdea20e49e761104f9de.tar.gz raylib-233cf3970c9148c4963cfdea20e49e761104f9de.zip | |
Removed bool type from raymath, it broke raylib
Diffstat (limited to 'src/raymath.h')
| -rw-r--r-- | src/raymath.h | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/src/raymath.h b/src/raymath.h index 21f5cf43..22814cce 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -159,7 +159,6 @@ typedef struct float16 { } float16; #include <math.h> // Required for: sinf(), cosf(), tan(), atan2f(), sqrtf(), fminf(), fmaxf(), fabs() -#include <stdbool.h> // Required for: bool, false, true //---------------------------------------------------------------------------------- // Module Functions Definition - Utils math @@ -200,9 +199,9 @@ RMAPI float Remap(float value, float inputStart, float inputEnd, float outputSta } // Check whether two given floats are almost equal -RMAPI bool FloatEquals(float x, float y) +RMAPI int FloatEquals(float x, float y) { - bool result = (fabsf(x - y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(x), fabsf(y)))); + int result = (fabsf(x - y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(x), fabsf(y)))); return result; } @@ -475,9 +474,9 @@ RMAPI Vector2 Vector2ClampValue(Vector2 v, float min, float max) } // Check whether two given vectors are almost equal -RMAPI bool Vector2Equals(Vector2 p, Vector2 q) +RMAPI int Vector2Equals(Vector2 p, Vector2 q) { - bool result = ((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) && + int result = ((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) && ((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))); return result; @@ -971,9 +970,9 @@ RMAPI Vector3 Vector3ClampValue(Vector3 v, float min, float max) } // Check whether two given vectors are almost equal -RMAPI bool Vector3Equals(Vector3 p, Vector3 q) +RMAPI int Vector3Equals(Vector3 p, Vector3 q) { - bool result = ((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) && + int result = ((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) && ((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))) && ((fabsf(p.z - q.z)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.z), fabsf(q.z))))); @@ -2000,9 +1999,9 @@ RMAPI Quaternion QuaternionTransform(Quaternion q, Matrix mat) } // Check whether two given quaternions are almost equal -RMAPI bool QuaternionEquals(Quaternion p, Quaternion q) +RMAPI int QuaternionEquals(Quaternion p, Quaternion q) { - bool result = ((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) && + int result = ((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) && ((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))) && ((fabsf(p.z - q.z)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.z), fabsf(q.z))))) && ((fabsf(p.w - q.w)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.w), fabsf(q.w))))); |
