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authorjvocaturo <[email protected]>2020-05-27 16:52:23 +0100
committerGitHub <[email protected]>2020-05-27 17:52:23 +0200
commit6e84120b89af0246dae7be5edad059a993ce59e3 (patch)
tree137b9a40297a3f96782be14202bb756aa6b17589 /src/raymath.h
parentc43e889e3929f8d1bee05e56443946dd970c127e (diff)
downloadraylib-6e84120b89af0246dae7be5edad059a993ce59e3.tar.gz
raylib-6e84120b89af0246dae7be5edad059a993ce59e3.zip
fix bug in QuaternionFromVector3ToVector3 (#1263)
Diffstat (limited to 'src/raymath.h')
-rw-r--r--src/raymath.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raymath.h b/src/raymath.h
index c00aa06f..b51573e7 100644
--- a/src/raymath.h
+++ b/src/raymath.h
@@ -1284,7 +1284,7 @@ RMDEF Quaternion QuaternionFromVector3ToVector3(Vector3 from, Vector3 to)
result.x = cross.x;
result.y = cross.y;
- result.z = cross.y;
+ result.z = cross.z;
result.w = 1.0f + cos2Theta; // NOTE: Added QuaternioIdentity()
// Normalize to essentially nlerp the original and identity to 0.5