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| author | raysan5 <[email protected]> | 2017-07-21 10:42:41 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2017-07-21 10:42:41 +0200 |
| commit | 84aff31973667e6bec29915d60971f9a5bb02a44 (patch) | |
| tree | e2a342e06add71caaa93884c9878899a7302b5f4 /src/raymath.h | |
| parent | 163339991c48241e64b63031093799bb613f086a (diff) | |
| download | raylib-84aff31973667e6bec29915d60971f9a5bb02a44.tar.gz raylib-84aff31973667e6bec29915d60971f9a5bb02a44.zip | |
MatrixPerspective() angle required in radians
Consistent with similar functions in raymath
Diffstat (limited to 'src/raymath.h')
| -rw-r--r-- | src/raymath.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/raymath.h b/src/raymath.h index c4db0f3f..70d1bedd 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -873,9 +873,10 @@ RMDEF Matrix MatrixFrustum(double left, double right, double bottom, double top, } // Returns perspective projection matrix +// NOTE: Angle should be provided in radians RMDEF Matrix MatrixPerspective(double fovy, double aspect, double near, double far) { - double top = near*tan(fovy*PI/360.0); + double top = near*tan(fovy); double right = top*aspect; return MatrixFrustum(-right, right, -top, top, near, far); |
