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| author | Pixel Phobic <[email protected]> | 2023-05-15 02:25:44 -0700 |
|---|---|---|
| committer | GitHub <[email protected]> | 2023-05-15 11:25:44 +0200 |
| commit | 3f8ef4e05f1bb4ca61c43dbcb87f9a9bc0d26f0d (patch) | |
| tree | 4b794df1b25f73b8df2cdfff2acede28eacb6fdd /src/rcamera.h | |
| parent | 3438325e7d657e2eadd71226c147f9f0f6ce5f55 (diff) | |
| download | raylib-3f8ef4e05f1bb4ca61c43dbcb87f9a9bc0d26f0d.tar.gz raylib-3f8ef4e05f1bb4ca61c43dbcb87f9a9bc0d26f0d.zip | |
Updated (rcamera) To Add Analog Stick Cam Controls (#3066)
I Noticed While Writing Some code for My Game im Making that there Isn't an Easy way to control the Camera With The Analog Sticks on Controller.
I Added a Couple Lines to the UpdateCamera Function :)
Diffstat (limited to 'src/rcamera.h')
| -rw-r--r-- | src/rcamera.h | 28 |
1 files changed, 21 insertions, 7 deletions
diff --git a/src/rcamera.h b/src/rcamera.h index 0b9b8076..22a468cf 100644 --- a/src/rcamera.h +++ b/src/rcamera.h @@ -447,14 +447,28 @@ void UpdateCamera(Camera *camera, int mode) if (IsKeyDown(KEY_Q)) CameraRoll(camera, -CAMERA_ROTATION_SPEED); if (IsKeyDown(KEY_E)) CameraRoll(camera, CAMERA_ROTATION_SPEED); - CameraYaw(camera, -mousePositionDelta.x*CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget); - CameraPitch(camera, -mousePositionDelta.y*CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp); - // Camera movement - if (IsKeyDown(KEY_W)) CameraMoveForward(camera, CAMERA_MOVE_SPEED, moveInWorldPlane); - if (IsKeyDown(KEY_A)) CameraMoveRight(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane); - if (IsKeyDown(KEY_S)) CameraMoveForward(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane); - if (IsKeyDown(KEY_D)) CameraMoveRight(camera, CAMERA_MOVE_SPEED, moveInWorldPlane); + + if (!IsGamepadAvailable(0)){ + CameraYaw(camera, -mousePositionDelta.x*CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget); + CameraPitch(camera, -mousePositionDelta.y*CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp); + + if (IsKeyDown(KEY_W)) CameraMoveForward(camera, CAMERA_MOVE_SPEED, moveInWorldPlane); + if (IsKeyDown(KEY_A)) CameraMoveRight(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane); + if (IsKeyDown(KEY_S)) CameraMoveForward(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane); + if (IsKeyDown(KEY_D)) CameraMoveRight(camera, CAMERA_MOVE_SPEED, moveInWorldPlane); + } + else { + // Simple Controller Support + CameraYaw(camera, -(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_X) * 2)*CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget); + CameraPitch(camera, -(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y) * 2)*CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp); + + if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) <= -0.75f) CameraMoveForward(camera, CAMERA_MOVE_SPEED, moveInWorldPlane); + if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) <= -0.75f) CameraMoveRight(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane); + if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) >= 0.75f) CameraMoveForward(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane); + if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) >= 0.75f) CameraMoveRight(camera, CAMERA_MOVE_SPEED, moveInWorldPlane); + } + //if (IsKeyDown(KEY_SPACE)) CameraMoveUp(camera, CAMERA_MOVE_SPEED); //if (IsKeyDown(KEY_LEFT_CONTROL)) CameraMoveUp(camera, -CAMERA_MOVE_SPEED); } |
