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| author | Ray <[email protected]> | 2023-03-06 14:58:58 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-03-06 14:58:58 +0100 |
| commit | 614e0518a7740bb900539e8c92517acaf052232c (patch) | |
| tree | 73b05455e69de45d866ce26eaad907328f85b417 /src/rcamera.h | |
| parent | cf1ebada0e0c18a02d48f091091418ce7b020b1e (diff) | |
| download | raylib-614e0518a7740bb900539e8c92517acaf052232c.tar.gz raylib-614e0518a7740bb900539e8c92517acaf052232c.zip | |
Remove trailing spaces
Diffstat (limited to 'src/rcamera.h')
| -rw-r--r-- | src/rcamera.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/rcamera.h b/src/rcamera.h index 6aee26f3..c3a101f0 100644 --- a/src/rcamera.h +++ b/src/rcamera.h @@ -160,7 +160,7 @@ Matrix GetCameraProjectionMatrix(Camera* camera, float aspect); // MatrixOrtho() // MatrixIdentity() -// raylib required functionality: +// raylib required functionality: // GetMouseDelta() // GetMouseWheelMove() // IsKeyDown() @@ -223,7 +223,7 @@ Vector3 GetCameraRight(Camera *camera) { Vector3 forward = GetCameraForward(camera); Vector3 up = GetCameraUp(camera); - + return Vector3CrossProduct(forward, up); } @@ -251,7 +251,7 @@ void CameraMoveForward(Camera *camera, float distance, bool moveInWorldPlane) void CameraMoveUp(Camera *camera, float distance) { Vector3 up = GetCameraUp(camera); - + // Scale by distance up = Vector3Scale(up, distance); @@ -410,7 +410,7 @@ Matrix GetCameraProjectionMatrix(Camera *camera, float aspect) return MatrixOrtho(-right, right, -top, top, CAMERA_CULL_DISTANCE_NEAR, CAMERA_CULL_DISTANCE_FAR); } - + return MatrixIdentity(); } @@ -425,7 +425,7 @@ void UpdateCamera(Camera *camera, int mode) bool rotateAroundTarget = ((mode == CAMERA_THIRD_PERSON) || (mode == CAMERA_ORBITAL)); bool lockView = ((mode == CAMERA_FIRST_PERSON) || (mode == CAMERA_THIRD_PERSON) || (mode == CAMERA_ORBITAL)); bool rotateUp = (mode == CAMERA_FREE); - + if (mode == CAMERA_ORBITAL) { // Orbital can just orbit @@ -446,7 +446,7 @@ void UpdateCamera(Camera *camera, int mode) CameraYaw(camera, -mousePositionDelta.x*CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget); CameraPitch(camera, -mousePositionDelta.y*CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp); - + // Camera movement if (IsKeyDown(KEY_W)) CameraMoveForward(camera, CAMERA_MOVE_SPEED, moveInWorldPlane); if (IsKeyDown(KEY_A)) CameraMoveRight(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane); |
