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authorRay <[email protected]>2023-03-06 14:58:58 +0100
committerRay <[email protected]>2023-03-06 14:58:58 +0100
commit614e0518a7740bb900539e8c92517acaf052232c (patch)
tree73b05455e69de45d866ce26eaad907328f85b417 /src/rcamera.h
parentcf1ebada0e0c18a02d48f091091418ce7b020b1e (diff)
downloadraylib-614e0518a7740bb900539e8c92517acaf052232c.tar.gz
raylib-614e0518a7740bb900539e8c92517acaf052232c.zip
Remove trailing spaces
Diffstat (limited to 'src/rcamera.h')
-rw-r--r--src/rcamera.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/rcamera.h b/src/rcamera.h
index 6aee26f3..c3a101f0 100644
--- a/src/rcamera.h
+++ b/src/rcamera.h
@@ -160,7 +160,7 @@ Matrix GetCameraProjectionMatrix(Camera* camera, float aspect);
// MatrixOrtho()
// MatrixIdentity()
-// raylib required functionality:
+// raylib required functionality:
// GetMouseDelta()
// GetMouseWheelMove()
// IsKeyDown()
@@ -223,7 +223,7 @@ Vector3 GetCameraRight(Camera *camera)
{
Vector3 forward = GetCameraForward(camera);
Vector3 up = GetCameraUp(camera);
-
+
return Vector3CrossProduct(forward, up);
}
@@ -251,7 +251,7 @@ void CameraMoveForward(Camera *camera, float distance, bool moveInWorldPlane)
void CameraMoveUp(Camera *camera, float distance)
{
Vector3 up = GetCameraUp(camera);
-
+
// Scale by distance
up = Vector3Scale(up, distance);
@@ -410,7 +410,7 @@ Matrix GetCameraProjectionMatrix(Camera *camera, float aspect)
return MatrixOrtho(-right, right, -top, top, CAMERA_CULL_DISTANCE_NEAR, CAMERA_CULL_DISTANCE_FAR);
}
-
+
return MatrixIdentity();
}
@@ -425,7 +425,7 @@ void UpdateCamera(Camera *camera, int mode)
bool rotateAroundTarget = ((mode == CAMERA_THIRD_PERSON) || (mode == CAMERA_ORBITAL));
bool lockView = ((mode == CAMERA_FIRST_PERSON) || (mode == CAMERA_THIRD_PERSON) || (mode == CAMERA_ORBITAL));
bool rotateUp = (mode == CAMERA_FREE);
-
+
if (mode == CAMERA_ORBITAL)
{
// Orbital can just orbit
@@ -446,7 +446,7 @@ void UpdateCamera(Camera *camera, int mode)
CameraYaw(camera, -mousePositionDelta.x*CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget);
CameraPitch(camera, -mousePositionDelta.y*CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp);
-
+
// Camera movement
if (IsKeyDown(KEY_W)) CameraMoveForward(camera, CAMERA_MOVE_SPEED, moveInWorldPlane);
if (IsKeyDown(KEY_A)) CameraMoveRight(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane);