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authorRay <[email protected]>2023-10-11 11:36:44 +0200
committerRay <[email protected]>2023-10-11 11:36:44 +0200
commit0d175a69ae1e7072e05587b5f7505bac0c07b4ce (patch)
tree22fd3a8073105e223d76beb6980a806e13e6ed65 /src/rcore.c
parent6ebfec99c50ef0b00bb693ac25ddebc01457153a (diff)
downloadraylib-0d175a69ae1e7072e05587b5f7505bac0c07b4ce.tar.gz
raylib-0d175a69ae1e7072e05587b5f7505bac0c07b4ce.zip
REVIEWED: Mouse and Touch functions generic to all platforms #3313
Diffstat (limited to 'src/rcore.c')
-rw-r--r--src/rcore.c65
1 files changed, 57 insertions, 8 deletions
diff --git a/src/rcore.c b/src/rcore.c
index 2e6d3213..595cbfe0 100644
--- a/src/rcore.c
+++ b/src/rcore.c
@@ -2113,11 +2113,7 @@ float GetGamepadAxisMovement(int gamepad, int axis)
//----------------------------------------------------------------------------------
// NOTE: Functions with a platform-specific implementation on rcore_<platform>.c
-//int GetMouseX(void) **
-//int GetMouseY(void) **
-//Vector2 GetMousePosition(void) **
//void SetMousePosition(int x, int y)
-//float GetMouseWheelMove(void) **
//void SetMouseCursor(int cursor)
// Check if a mouse button has been pressed once
@@ -2172,6 +2168,29 @@ bool IsMouseButtonUp(int button)
return up;
}
+// Get mouse position X
+int GetMouseX(void)
+{
+ return (int)((CORE.Input.Mouse.currentPosition.x + CORE.Input.Mouse.offset.x)*CORE.Input.Mouse.scale.x);
+}
+
+// Get mouse position Y
+int GetMouseY(void)
+{
+ return (int)((CORE.Input.Mouse.currentPosition.y + CORE.Input.Mouse.offset.y)*CORE.Input.Mouse.scale.y);
+}
+
+// Get mouse position XY
+Vector2 GetMousePosition(void)
+{
+ Vector2 position = { 0 };
+
+ position.x = (CORE.Input.Mouse.currentPosition.x + CORE.Input.Mouse.offset.x)*CORE.Input.Mouse.scale.x;
+ position.y = (CORE.Input.Mouse.currentPosition.y + CORE.Input.Mouse.offset.y)*CORE.Input.Mouse.scale.y;
+
+ return position;
+}
+
// Get mouse delta between frames
Vector2 GetMouseDelta(void)
{
@@ -2197,6 +2216,17 @@ void SetMouseScale(float scaleX, float scaleY)
CORE.Input.Mouse.scale = (Vector2){ scaleX, scaleY };
}
+// Get mouse wheel movement Y
+float GetMouseWheelMove(void)
+{
+ float result = 0.0f;
+
+ if (fabsf(CORE.Input.Mouse.currentWheelMove.x) > fabsf(CORE.Input.Mouse.currentWheelMove.y)) result = (float)CORE.Input.Mouse.currentWheelMove.x;
+ else result = (float)CORE.Input.Mouse.currentWheelMove.y;
+
+ return result;
+}
+
// Get mouse wheel movement X/Y as a vector
Vector2 GetMouseWheelMoveV(void)
{
@@ -2211,10 +2241,29 @@ Vector2 GetMouseWheelMoveV(void)
// Module Functions Definition: Input Handling: Touch
//----------------------------------------------------------------------------------
-// NOTE: Functions with a platform-specific implementation on rcore_<platform>.c
-//int GetTouchX(void)
-//int GetTouchY(void)
-//Vector2 GetTouchPosition(int index)
+// Get touch position X for touch point 0 (relative to screen size)
+int GetTouchX(void)
+{
+ return (int)CORE.Input.Touch.position[0].x;
+}
+
+// Get touch position Y for touch point 0 (relative to screen size)
+int GetTouchY(void)
+{
+ return (int)CORE.Input.Touch.position[0].y;
+}
+
+// Get touch position XY for a touch point index (relative to screen size)
+// TODO: Touch position should be scaled depending on display size and render size
+Vector2 GetTouchPosition(int index)
+{
+ Vector2 position = { -1.0f, -1.0f };
+
+ if (index < MAX_TOUCH_POINTS) position = CORE.Input.Touch.position[index];
+ else TRACELOG(LOG_WARNING, "INPUT: Required touch point out of range (Max touch points: %i)", MAX_TOUCH_POINTS);
+
+ return position;
+}
// Get touch point identifier for given index
int GetTouchPointId(int index)