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raylib
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fix_build.zig
master
sdl-gles-fix
A simple and easy-to-use library to enjoy videogames programming
realtradam
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rcore.c
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Author
2023-11-13
Update rcore.c
Ray
2023-11-12
REVIEWED: `TakeScreenshot()`, potential issues
Ray
2023-11-11
Fix automation recording (#3523)
ubkp
2023-11-10
Format tweaks
Ray
2023-11-09
WindowShouldClose(), reset shouldClose flag when window is inited (#3518)
maksut
2023-11-09
REVIEWED: `BeginScissorMode()` #3510
Ray
2023-11-08
Update rcore.c
Ray
2023-11-06
Fix warnings in visual studio (#3512)
Jeffery Myers
2023-11-06
REVIEWED: `ScanDirectoryFiles*()`- Paths building slashes sides #3507
Ray
2023-11-06
REVIEWED: Scissor mode to support RenderTexture #3510
Ray
2023-11-06
BeginScissorMode checks for render texture to avoid using GetWindowScaleDPI (...
gulrak
2023-11-06
ADDED: Flag to know we are rendering to texture #3510
Ray
2023-11-03
Update rcore.c
Ray
2023-11-03
ADDED: `LoadRandomSequence()`/`UnloadRandomSequence()`
Ray
2023-11-03
Fixed Issue 3504 (#3505)
AndreaBoroni
2023-11-02
Comments tweaks
Ray
2023-11-01
REVIEWED: Potential code issues reported by CodeQL #3476
Ray
2023-10-31
Remove trailing spaces
Ray
2023-10-30
Minor tweaks
Ray
2023-10-30
Update rcore.c
Ray
2023-10-30
REVIEWED: `GetRender*()` issue on macOS highDPI #3367
Ray
2023-10-29
ADDED: Pseudo-random numbers generator!
Ray
2023-10-29
Some notes and comments
Ray
2023-10-29
[core] Move `rcore.h` content to inside `rcore.c` (#3479)
ubkp
2023-10-27
ADDED: `SetAutomationEventBaseFrame(int frame)`
Ray
2023-10-26
ADDED: Automation Events System, exposed to users
Ray
2023-10-23
REVIEWED: `InitPlatform()` organization and code-gardening
Ray
2023-10-23
REVIEWED: Move screen capture logic to `rcore.c`, available for all platforms
Ray
2023-10-23
When the frame counter gets to 0, reset the FPS average counter. This allows ...
Jeffery Myers
2023-10-19
REVIEWED: Issue with functions definitions
Ray
2023-10-19
REDESIGNED: Move platforms to separate directory #3313
Ray
2023-10-18
REVIEWED: Move `InitWindow()`/`CloseWindow()` to `rcore.c` #3313
Ray
2023-10-16
ADDED: NEW PLATFORM: SDL (DESKTOP) `rcore_desktop_sdl` #3313
Ray
2023-10-14
[core] Change axisCount to be an array (#3421)
MichaelFiber
2023-10-14
WARNING: REDESIGN: `InitPlatform()` to initialize all platform data #3313
Ray
2023-10-14
tweaks
Ray
2023-10-14
Minor tweaks
Ray
2023-10-13
Moved some platforms functions to generic `rcore` #3313
Ray
2023-10-11
REVIEWED: `TextFormat()`, added "..." for truncation #3366
Ray
2023-10-11
REVIEWED: #3399, Fix #3366
Ray
2023-10-11
[rtext] TextFormat() warn user if buffer overflow occured. (#3399)
Murlocohol
2023-10-11
Reorganized some functions, `WaitTime()` is common to all platforms
Ray
2023-10-11
Reordered one function
Ray
2023-10-11
REVIEWED: Mouse and Touch functions generic to all platforms #3313
Ray
2023-10-11
Added gamepad functions as generic for all platforms
Ray
2023-10-10
Added comments and review some functions #3313
Ray
2023-10-09
Update rcore.c (#3326)
SuperUserNameMan
2023-10-09
REVIEWED: Reorganize functions
Ray
2023-10-09
REVIEWED: `WaitTime()`, added validation #3377
Ray
2023-10-09
REVIEWED: `SetupViewport()` macOS #3313
Ray
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